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  1. JTE

    Cave Story Wii Secrets

    I just tried it and it worked the same, just a lot more difficult with the button layout an all... But unfortunately I was in Hard mode and died after the second hit, haha.
  2. JTE

    Cave Story Wii Secrets

    I don't see why not. Also, in the three 'mods' of Cave Story Wii, they included a copy of every single pbm, even though they switched to bmp for the final version. The strange thing is, these pbms aren't the Japanese version; They're from the AG translation.
  3. JTE

    Cave Story Wii Secrets

    There are credits pictures for mimiga mask scenes in Cave Story Wii, probably for when you beat the game with it on. Those big monotone images. Those are new. I know this because I just managed to rip the entire contents of Cave Story Wii, including all of the new tables and unused stuff. :3
  4. JTE

    Cave Story Wii Secrets

    Oh, oh. You know why that is? Because it's not Quote! They just drew over HUMAN SUE'S unused face and fooled you all! :D
  5. JTE

    Fix the translation..?

    We know the real password to the room in the plantation, Grasstown's rightful name, and a bunch of other random things here and there, plus we have the tools to edit the game in many many ways... So, would it be a good idea to iron out the details (mod the game to fix it all up) as such? As a...
  6. JTE

    Parachute

    Sure you can move sideways. You can move sideways with the Booster v0.8 if you tone down its intensity and such. We're talking about a gentle fall here, not being shot upwards into space by an invisible jetpack.
  7. JTE

    Anybody good with Garry's Mod/LUA?

    Wow. I was around here two years ago? Neat. :3
  8. JTE

    Potential TSC Hacks

    As my own attempt to garner ideas for new TSC commands a while back flopped and/or vanished the moment everyone realized that I only wanted to add them to Agora's Legends, would anyone mind terribly if I added some of these instead? My intentions for Agora's Legends were always centered around...
  9. JTE

    Agora's Legends

    It was nice to see you on IRC, Fire.
  10. JTE

    little big story

    I have three... PS3s.
  11. JTE

    Sue's Workshop hacked (New version)

    Yes, that's ... Oh, wait. What? It was on S.P.'s site after all, but renamed and confused me. >_<;; Sorry.
  12. JTE

    Balrog's got a gun

    Yeah, but don't you think it's more likely that Balrog0 wasn't "scrapped" so much as it was replaced by "Balrog1", which was actually made far after Balrog2 and Balfrog and all that? Can't you agree with me on that?
  13. JTE

    Sue's Workshop hacked (New version)

    I said that's NOT what I want. You're not even reading my whole posts, are you? :| This thread is not about Chie's Lab.
  14. JTE

    Org Instruments

    I wish I could fix that winamp plugin. I really do. The ORG playback in Agora's Legends was much much better, but alas, it made cheap use of FMOD to play every instrument as one would a pitch and volume modulated "sound effect", where WinAmp needed an actual waveform and I apparently suck at...
  15. JTE

    Sue's Workshop hacked (New version)

    You are wrong, obviously, or I would not have posted here. No version of Sue's Workshop at all is among those; S.P. went off building his own editor instead.
  16. JTE

    Balrog's got a gun

    That's why I think it's actually the original first boss Balrog. The difference between this one and the "gliding" one is the extra projectiles it spews in all directions every time it lands. It would make perfect sense for Balrog to just be "upgraded" each time, at first. Right?
  17. JTE

    Balrog's got a gun

    Well let's see... The Balrog that drops in is numbered 9, this shooting Balrog of which you speak is numbered 10, the projectile it shoots is numbered 11, and then the cutscene Balrog that idles/leaves is numbered 12. The Balrog that breaks the door is numbered 19. From this, we can get a clear...
  18. JTE

    LAN version

    I'm still alive. Agora's Legends, the ORG player, and my website sort of died in a combination of a bad engine rewrite, a server move in-progress (JTE.KidRadd.org to EchidnaTribe.org), and a massive harddrive failure that cost me nearly everything I had. I'm only just now picking up these...
  19. JTE

    Sue's Workshop hacked (New version)

    No. I mean this specific hack of Sue's Workshop could change which MAJOR boss (Balfrog, Monster X, Ball-form Ballos, and other gigantic things) actually appears on each map, a part of the header Sue's Workshop v0.2 doesn't edit.
  20. JTE

    Sue's Workshop hacked (New version)

    Filespace is dead and I want a Sue's Workshop that can change Boss character values and stuff. :)
  21. JTE

    Tic-Tac-Toe

    Tic-Tac-Toe, Doukutsu Monogatari style Simple minigame. Pure, native Doukutsu TSC scripting and very minor graphical changes. (Standard Mimiga Mask => Curly character mod, and added the bottom of the pedestals for the hero statues.) Play 1player mode first and a 2player savegame will...
  22. JTE

    Blank backgrounds..

    No, did you read my post? They are the exact same 64x64 image, with only a single byte's difference in the entire file and a two color palette which does not contain the shade of blue that actually gets used. The one byte of difference might theoretically mean that bk0.pbm actually has a...
  23. JTE

    Blank backgrounds..

    This is bothering me.. The map "Kings" (The intro) has a totally black background. The header says that is bk0, which I for some reason feel the need to presume doesn't actually load the file, but I've never really tested it. Starting point and First Cave have a blue background, of #000020...
  24. JTE

    WinAmp Plugin in_org.dll (ORG player)

    No, a special option for that was not made ... I didn't even make a configuration dialog at all, sorry. You can fix it up yourself if you want ... I'm out for now. Busy with AgL. (A month has passed since the anniversary.)
  25. JTE

    Agora's Legends ~ Minnasan no Monogatari

    Why did you bump me? =( No, it's not quite dead... Just going rather slow. I could have released several versions showing progress by now, but I haven't gotten around to replacing it yet. And now I am re-learning C++ because I have to rewrite the interpreter and have spent way too much time...
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