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  1. Softmints

    So I started a hack.

    I'm stuck.
  2. Softmints

    Cave Story Remix Project is FINISHED.

    Some really impressive work here (Please excuse grammar, using a french keyboard here) My favorites were: Never Die (Would have prefered if the track wasnt split) Ball of Ballos (Long, but lovely) Smoothie Brace (Exellent instrument use) Second one (Cant remember name) Brilliant work guys. I...
  3. Softmints

    Mod: Julian's King

    Wow, it's been a long time since I last looked at Cave Story. A lot's changed here on the forums, and I would have lurked for a bit before leaving if not for one jcys810. The act of making some sprites for such a long dead project really touched me, so I decided to rumage through my old files...
  4. Softmints

    Boss code?

    If you add more maps, as in more than 94, some bosses will not work. These are: Balfrog Core Undead Core Monster X 2-4 forms of Ballos There's a lot more, but I can't recall them.
  5. Softmints

    Mod: Caveoholic!'s recent addiction v1.3

    The colour blue is something we all expect from a video card. Grammar is something we all expect from any decent game. If you want your game to do well, then spend 30 mins getting punctuation right.
  6. Softmints

    Modding Cavestory - Questions

    That box already seems to be unchecked on all the files. ~ I have found the solution. I was exporting to Fireworks, which somehow compresses the file. From now on, I'll be using Paint to edit files.
  7. Softmints

    Modding Cavestory - Questions

    It's in Bullet.pbm. Also, the filesize becomes very small after editing, and ideas why?
  8. Softmints

    Cave Story: Jenka's Nightmare

    Genesis: Sky is awesome! I'm pretty stuck on the Sand Zone, can anyone fill me in? I know: Gaudi eats Mimiga Mimiga eats Flower Mimiga eats Red Flower Gaudi and Mimiga eat each-other. Also, barking dogs are bad, tailwagging's good. I'm still stuck though, the signs, and the green people...
  9. Softmints

    Modding Cavestory - Questions

    The errorlog text states the files - I already know which ones. How do I make them work is the question.
  10. Softmints

    Modding Cavestory - Questions

    So is this it? Because it dosn't seem to work.
  11. Softmints

    Mod: Caveoholic!'s recent addiction v1.3

    Well, upon arriving from the rocketship, I don't think the booster can help you get up. If you fall, you don't die, but fall endlessly. A L3 machinegun seems to be the only way up, and I didn't have it.
  12. Softmints

    Mod: Caveoholic!'s recent addiction v1.3

    Well Canada's wierd. Fix up your grammar, punctuation counts. You need a savepoint down there, and also the Outer wall's messed up when you arrive without a L3 machinegun.
  13. Softmints

    Modding Cavestory - Questions

    I remain unsure of what to do. I have XVI32 opened with my ArmsImage file. I can see a lot of letters on the left, and corresponding symbols on the right. The bottom line is 672, which ends with: 01 00 3B Where does 28 43 29 50 69 78 65 6C go? Can you be more specific?
  14. Softmints

    Modding Cavestory - Questions

    Can you reccomend me a good one? I have no experience with hex. codes. Also, the .pbm files seem to be images. How would I add the code onto the end?
  15. Softmints

    Modding Cavestory - Questions

    I've looked around a bit, and can't find how to do the following: ~ Open the file which allows me to edit NPC data (damage, ...). I know where the file is, but I can't open it. ~ Use edited .pbm graphics. The game gives an error upon loading with them. If I have more problems, I'll put them...
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