Modding Cavestory - Questions

May 20, 2006 at 1:54 PM
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I've looked around a bit, and can't find how to do the following:

~ Open the file which allows me to edit NPC data (damage, ...). I know where the file is, but I can't open it.

~ Use edited .pbm graphics. The game gives an error upon loading with them.


If I have more problems, I'll put them here too. Thanks!
 
May 20, 2006 at 3:04 PM
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you need a hex editor to edit npc.tbl & to put (28 43 29 50 69 78 65 6C) onto the end of your edited .pbm file witch is why you get an error message
 
May 21, 2006 at 12:12 AM
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Can you reccomend me a good one? I have no experience with hex. codes.

Also, the .pbm files seem to be images. How would I add the code onto the end?
 
May 21, 2006 at 1:49 AM
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yeah XVI32

you have to open up the .pbm file with XVI32
 
May 21, 2006 at 12:42 PM
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I remain unsure of what to do. I have XVI32 opened with my ArmsImage file. I can see a lot of letters on the left, and corresponding symbols on the right. The bottom line is 672, which ends with: 01 00 3B

Where does 28 43 29 50 69 78 65 6C go? Can you be more specific?
 
May 21, 2006 at 1:37 PM
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"28 43 29 50 69 78 65 6C" goes at the end (after the "01 00 3B"), in the middle collumn.
When you put that in, the right should show (C)Pixel
 
May 21, 2006 at 6:19 PM
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diph.php


So is this it? Because it dosn't seem to work.
 
May 21, 2006 at 6:49 PM
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Yes it supposed to work
I got an idea why dont you copy and paste the errorlog.txt(The file it generates when there are errors)On the forum's?BUT Make sure first that you putted (C)Pixel to ALL your eddited images of CS,If there still are errors then yes copy N paste the error's.
 
May 21, 2006 at 7:09 PM
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The errorlog text states the files - I already know which ones. How do I make them work is the question.
 
May 22, 2006 at 3:13 PM
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Softmints said:
diph.php


So is this it? Because it dosn't seem to work.
What file is that in?
It should only go in .pbm files
(And be sure to save the edited .pbm files as .bmp files, then rename)
 
May 22, 2006 at 4:33 PM
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It's in Bullet.pbm.

Also, the filesize becomes very small after editing, and ideas why?
 
May 22, 2006 at 7:25 PM
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upthorn said:
What file is that in?
It should only go in .pbm files
(And be sure to save the edited .pbm files as .bmp files, then rename)

No you got it wrong!
You are supposed to uncheck the read only from the file(Right-click and then properties and then uncheck that option)
 
May 22, 2006 at 9:46 PM
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That box already seems to be unchecked on all the files.


~ I have found the solution. I was exporting to Fireworks, which somehow compresses the file. From now on, I'll be using Paint to edit files.
 
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