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So when I pick a flag number I assume I can't pick anything thats been used so far, but how do I know if a flag has been used? I don't want to just start adding flags randomly and end up screwing up the whole game later on, then search for where I added the messy one.
So if this isn't happening anymore (last time ZeroShift posted was a week ago) we could do a collaborative community speedrun. I.E. we decide what route to take as a group, where to save and stuff, then all run the same segment and take the fastest run and pass on the save. (unless it leave us...
AH-HA! I had #350 instead of #0350.
Thanks alot Lyger! Now the event calls every single frame in the row, but that I can figure out myself :rolleyes: I may need help getting NPCs to appear, though, I tried just changing their visibility flag, but that only works when you enter the room. I'll do...
Can someone help me with H/V triggers please? I'm trying to edit the reservoir so that a whole bunch of chinfish spawn when you jump in the reservoir, so I made an H/V trigger just past the fisher dude. (For it now it just plays a test MSG, I'll get it to actually do something once I get it...
I vote king, toroko, and Curly. One of the most emotional parts of the game was when Curly died in the easy path, and I think that taking that out removes a lot of the feeling in the game. Especially how she sacrificed herself to save Quote. I don't think I've ever felt as sad during a video...
Someone should make a weapon where the level 3 bubbler has no range so just disappears when you let go of the fire button, infinite ammo, and does massive damage. That way you could focus on dodging an just let the bubbles come out indefinitely.
Glad I could help, and thanks for your help. :D
I had to delete some butes, though, random things started disappearing, like the arrows and rocks that get thrown/shot, and some of the booster smoke, and the big puff when quote dies.
If you go from the forest into the sanctuary and turn around really quickly, you fall into a bottemless pit. You can fix this just by <TRA ing one space farther into the small sanctuary than you do now.
Its sweet, though, I like your new boss sprites.
Step 1: Change all the experience values for the spur leveling to 0 (if that doesn't work, try 1, I forget exactly what I did, lol)
Step 2: Set the range for the level 3 polar star to 0
Step 3: Delete the polar star level 3 animation. (I actually deleted the polar star level 3 fade out...
This isn't really a mod, more of just me messing around and creating something that turned out kinda cool. (Although I might use it in a mod sometime)
http://www.sendspace.com/file/4dfa0a
Basically, you get an infinite booster 2.0 and a Spur that takes no time to charge, and you are pitted...
Take the bold value on the first line and change it to the second line and the booster will always spew out green dots at the same speed. (This is assuming you made it infinite hover in the way RuneLancer suggested in his assembly hacking thread. The italicized ones are what would have been...