extremely brief progress update for evergreen: finally finished the graphic for an optional cutscene... and promptly realised that it being the only one of its kind makes it stick out, so i'm thinking of having an optional CG cutscene in each area - 4 in total (beginning area (though maybe that's covered by the intro image?), each 3 teleporter locations), not including the planned joke ending, but we'll see...

i've also been working on cleaning up/implementing sidequests, and generally polishing stuff, but if i give a deadline for this update's release i will 100% miss it so i'll just finish this off with a 'it's still being worked on lol'

i've also been working on cleaning up/implementing sidequests, and generally polishing stuff, but if i give a deadline for this update's release i will 100% miss it so i'll just finish this off with a 'it's still being worked on lol'



















. Happy new year!
I'm pleased to hear you garnered some motivation for your mod with everything you're dealing with. Haven't touched Cave Story or any of its mod since I joined but I'm happy to see you make progress on it.