Cave Story Tribute Site Forums

Suote
Suote
From someone who has only finished one mod but worked on (and will eventually finish?) several others, this is my process:
Come up with a one-sentence story concept, a general idea of the mod's length, the mod's tone (comedic? dramatic? spoopy?) and a handful of gimmicks/ideas you have in your head. Then just... make everything else up as you go, for both gameplay and story. Map by map, cutscene by cutscene, textbox by textbox. Feel free to go back and change cutscenes/dialogue later, whether they suck or just contradict later parts.
That said, all of my mods' stories have been rather nonsensical, so take it with a grain of salt.
ItsAutumn
ItsAutumn
tbf most of my mods that have dialogue are also, well, very nonsensical
(see: restaurant mod)

This mod that I want to make, is currently *still* in the planning/early development process for (I started on March 12th of this year), is the biggest cave story project that I've ever worked on. And while I know I have the *ability* to make it, as most people who know me would know, I usually make challenge style gameplay-focused mods.

So, when this mod has a full-length story added on to it, with new mechanics and gameplay, it gets a bit harder for me since I'm not personally a writer.
That being said, I have slowly been able to string some small story bits together on the mod's first 'chapter'.

Also, the mod I'm talking about has not been revealed on the forums yet, but has been talked about a bit in the CSMC (including a playtest build thing for it), so anyone reading this who is there might know that I'm referring to "CELIA", which I still plan to keep mostly private outside of the development server I have for the mod.

Once the first chapter of the mod is ready, I'll hopefully release a trailer on the forums for people to see what the mod is all about. I wasn't going to release the mod in chapters originally, but I feel like getting a small sense of the story out first, and then continuing from there.

okay sorry for rambling about my mod, thank you for saying something @StudioDixel, it means a lot :)
RageRuner
RageRuner
I do it from scratch, and I use the process of "the ideal/best ___"
Like the best swordsman would be a serious character, not some goofy comedic character, and then I go from there
Of course this only really helps me come up with a character.
For the writing of the character itself, I just kinda imagine myself in their shoes and go with the flow.
That sounds like a lazy answer, but just imagining everything up to that point as the character then figuring out what to say next is really helpful for me.
Maybe you should try it, though my methods are infamous for being overcomplicated.
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