Tpcool
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  • oh and by the way, you should staggerate slowly the difficulty and upgrades in the mod.
    just like in the original CS. think about it. at first you can only move, so you learn the basics, and get the very easy to use weapon - the polar star. very basic.
    as you go, bosses get more HP, and are smarter even if youre not much stronger (Igor for instance), because youre more experienced. upgrades get much higher value near endgame (24 missle chest, nemesis, spurr). certain elements get more complex - usage of booster 2.0 at hell for instance, usage of spur, usage of nemesis, strategy against enemies (armored gaudies for instance). certain elements have disadvantages, and obviously also have advantages - load time of spur, easy level of nemesis, extremly limited considering then current usage of missiles ammo ETC.
    think about those things...
    please keep me updated about whats going on in the mod, and plan out in advance whats everyones job to very high detail so we dont override eachother and work on the same thing. you are the link between everyone whos working on the mod.
    You want me to make you a picture for you're picture after the Mimiga Man thing?
    sure i want to be involved.
    i can do complex / basic TSC (systems and such / dialogue etc..), map tileset design and map design. im not familliar with the original game so i shouldnt be working on the plot.
    just use <ANP to do it.
    as in - if quote is event #400,
    <ANP0400:[quote... i think its 250]:[alignment - 0000 left 0002 right, but there are more]
    *Facepalm*

    Oh kay. Well, I'll research a bit, write it up, and send it to you.
    So I don't get free posts, I'll just ask you here, if I work on something, how would I get it to you?
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