sorry for being horrendously wrong on the test thing.
forgive meh!
forgive meh!
so don't know about +9c.+0x00: Event.InUse (N) ; ?
+0x08: Event.X (N)
+0x0C: Event.Y (N)
+0x10: Event.MoveX ; xvel, added to event.x each step
+0x14: Event.MoveY ; yvel, same thing
+0x28: Event.NPCID (N) ; what number npc it is, in case of exp, this is 1
+0x4C: Event.Direction (N)
+0x54: Event.Display_L (N) ; left side of the display rect
+0x58: Event.Display_U (N) ; top side of the display rect
+0x5C: Event.Display_R (N) ; right side of the display rect (NOT width)
+0x60: Event.Display_D (N) ; bottom side of the display rect (NOT height)
+0x64: Event.FrameTimer
+0x68: Event.FrameNum
+0x6C: Event.ObjectTimer
+0x74: Event.ScriptState
+0x78: Event.ScriptTimer
+0xA4: Event.Damage