Nameisnotname
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  • Is that LITERALLY all that's in your script?
    You don't have any event numbers?!!?
    If you don't understand what I mean, you should probably check some of the original scripting.
    There should be at least a #0200 above that line of code to tell the game that's event 200.
    {Which is what the start room requires to run}
    Crashes? Are you using the stand-alone script editor or something? {I've never used that}
    There could also be problems like incorrect event ordering {Needs to ALWAYS be from least to greatest, top to bottom}, invalid command inputs, etc.
    What's the entire script look like? {If it's not too big}
    I just noticed that you have a large signature. It's not, shall we say, obstensibly large, but all the little sneaky pieces accumulate into a substantial sum.
    There shouldn't be a Y anywhere there.
    And make sure each number you give to a command is 4 digits long.
    So 46 should be 0046, 162 should be 0162, and so on.
    Depending on what event you have it use for the start room when the game first begins {#0200 by default}, you should put the <CMU there.
    Have you not read about the TSC commands yet?
    <TRA transports you to a different room. It also tells the game what event to run in that room when the player gets there.
    That's typically when you use <CMU, when changing rooms.
    You've got the wrong one, then.
    I've just opened a TSC.txt and it had all that I described.
    Search the forums, I believe it's been linked in several different threads, Hacking/Modding Question/Answer thread being one I remember.
    The TSC.txt file should be a huge list, covering more than just TSC.
    It should list, among other things, the TSC commands, the numbers used for <FAC, <CMU, and <SOU, what number corresponds to what direction, and some other stuff.
    <CMUXXXX changes the currently playing music.
    Custom music is gained by replacing already existing Orgs with new ones through Resource Hacker.
    Set it as the start level?
    I made a sorta Debug Cave, so I can test out everything, including experiments playing with the TSC, new weapons, basically anything before attempting to destroy a room or something by putting said somethings in it. {Really, it's just super fast}
    I've got a Profile.Dat that always takes me straight there, too, so you could do something like that.
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