Nameisnotname
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  • Yay LBP.
    I have a level called "Through the Airport", but I wasn't really a master at the point that I had made it. It's fairly basic, and I used quite a few premade objects. Still, I ironed out most of the goofs.

    I won't be on PSN until March, but I'm ThisDudeRufus.
    I believe you can't add someone if they're offline, and I've been rather busy, as of late.
    {At least, more than usual}
    The discs for save points are an entity, but you want to run, I believe, event 0016 when Quote tries to read one to save. {You can double check in the Head.TSC}
    Same as refill stations, but I forgot what event they use, just check the Head.TSC again.
    Fans are different, and I can't remember exactly how they work.
    I'd check for you, but I'm kinda busy. You should just probably look at Grasstown and see what it does with it's fans. {I believe you change entities, or animations}
    It could be event number 9999 for all it matters, it just needs to match the entity door's number that you're using.
    So if you gave the door event number 0100, use event 0100.
    Make sure you make the NEXT door a different event, though.
    You're going to have to find that TSC file, or you'll be asking the same about <FAC and <SOU, too.
    Have you tried downloading Sue's Workshop to see if the TSC.txt I was talking about came with it?
    The Blog is TBA, but I am making a game {as a part of StrawberryFields Software} inspired by cave story! It's called Reggie, I think you'd like it...
    No, actually, grasstown... LP's are the only thing that distract me. I wonder how I got a girlfriend, when my life is based upon Video Games... Too bad I can't run Myst in a separate window...
    Well Hiya! I need to get my picture up... currently Let's Play-ing cave story, but I need to get it out of .swf (Jing...)
    Oh, I totally read that wrong.
    Hmmm, everything seems to be fine....

    Run me through again what happens, detail by detail.
    Did you set the right bit flag?
    I believe 0x2000 needs to be set for an entity to be able to interact with the player when down is pressed.
    Bit flags should be with the rest of the entity data, like the ID and Event #.
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