Gave it a look-see, don't see anything too bad. Suggestions though, in the bullet segment you said <framerects>, you should use my calculation method instead, saves tons of space. I uploaded it.
Also, you IMUL ECX by -1 in C of the Bullet, I think NEG ECX does the same thing but faster does it not? Or am I mistaken.
Also, you IMUL ECX by -1 in C of the Bullet, I think NEG ECX does the same thing but faster does it not? Or am I mistaken.