cultr1
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  • I think the main issue is when you stack instruments ending in 0 together. They sorta just blob together and glitch, and i think that might be what he meant.
    xD I'll have to make it 01, it sounds virtually the same.
    Odd thing is that it doesn't make any glitchy sounds in-game.
    Luckily, I have none that apply XD thank you, though, I'll remember that for future reference.
    orly.jpg
    xD Already added that playlist to my Epic faves a few months back, and you sir, have some awesome taste.

    Dear god... this org is getting so complicated, so fast...
    xD I have a feeling deep down that a good deal of people here will definitely enjoy it.
    It's still just a prototype, since I have to decide on the values for it. It may wind up being faster or slower, depending on the situations that I'll put it through Map-wise
    hahah xD thats how I feel with MFF, but there's a lot left to do. Mute's new weapon is only the tip of the iceberg.
    Ahhh, gotcha. Cool, cool, sounds good to me. So far, it's got some good potential to it!
    yes, and there is a notable glitch there.
    If you go to the credit room, then come back out, the #1 place is sealed, and even after talking to the robot again, it will not re-open
    xD alright alright.
    Hmm... It's up to you, honestly. If the player wants an easier time, they'll just go back, restore their life, save, and keep going back and forth to get up to level 3

    I think the monster set for that area is perfectly fine. Now if you had something like a boss skeleton beast or an Igor in there, that might be a little bit too tough.
    Oh I've found quite a few XD
    So, by the first room, you're meaning the one with the mushroom?
    PFF, too hard? My ass...
    Any fan of cave story knows the solidity of almost every single mob in the game, except the ones you wouldn't particularly want to run directly into.
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