Cripplechair
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  • Hey, sure thing. As for the wood bit, that would depend on the type of wood, and how old the wood is. Assuming the wood is dead, it will slowly turn from whatever shade of brown it was when alive to a light gray hue over an extended period of time. I'm not sure how quickly this happens, though, but it takes awhile. If the wood itself is wet and waterlogged, that will darken the hue up some. Furthermore, a wet/humid environment is going to make the wood rot, which will give it a slight green tinge in places (or a LOT of green, if it's covered in moss).

    tl;dr
    The older it is, the more bleached it will look. Decide your base hue on that (sliding between the initial brown hue and the endpoint whitish gray), then make it darker depending on how wet the wood is, and add some green tinge if the wood is really wet all the time.
    Thanks again for the help. I ask because I trust you to do a good job and because with the programing taking it's time, lots of debugging. This is not (just) because I'm lazy. My idea is to create about 3 of those that go together to mix things up. So you making the starting piece will be extremely helpful. Artist question. Wood. When underground, how dark do you think it will be, considering water stains.
    That's a perfectly good start. It's a little curvy, which is nice, and it makes use of the pallete I gave you, "though that will change". I'll need to some AA and shading by the end, but as long as they go together it'll be fine. Good work my friend.
    We need to have a bunch of us with security guard uniforms. We keep security on the forums. Give yourself an ear peice, I'll get started on mine tommorow.
    But if you look, you'll find the origin of "I USED TO BE A WHALE!", though I don't remember what particular video...
    They don't fight well in caves. I don't have 1.8 or even Minecraft, I only had Alpha, i just keep up, waiting for it to come to XBox.
    So anyways... I was working on some other stuff and realized I gotta get started on a cave tileset. The set will appear in quite alot of different maps, but with other color schemes and pieces. I was wondering if you could help me get started. It should be pretty dark and consist of tightly compacted rocks, and I only need 4 tiles, in the style CS makes them. A 2x2 square that can loop together. Here's how I was making rocks:
    rock-d.png

    Notice the thick, 3 pixel outline, the light source coming from the top left, and the fact that the bottom is much darker than the top.

    1 tile will be 64x64, so the square wil be 128x128. This is just to get started, I will likely make several pieces that go together.
    Sup bro. I was wondering if you wanted to join my efforts, "and try a new spriting style" in Murky Oddity. It's a simpler, cartoonish style, mostly based on curves and outline size. The catch is that all pieces are seperate from each other.

    I want to ease my burden and quite frankly working with you, "despite requiring patience" is quite fun. In doing so you get to join JustSomeToast and I in discussions about the game itself. He does the music.

    Note* In the event you say yes, I still plan to do quite alot of the graphics myself.
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