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  • I have finished my sprites
    hermitchar.png

    but I think I would like the gun position moved if that is possible. I need to do some work on the special cursor first.... I'll ask if I need help! Thanks
    Thankyou so much!!!!!!! It's pretty awesome now :D That is a weird bug, but at least it isn't too major. It is a bit annoying that he can't fit through the one tile but I will just have to change my maps to make this possible
    Alright, I replaced the mediafire one
    But now I'm having trouble with tile44 again
    arrrgh :muscledoc:
    Thanks. I changed so many colours on the hermit and his size until I eventually got it right. It's still not perfect but I've got the right size. :D
    Yes. I did mean more in height and width. Sorry.

    WOW! I don't understand any of your notes ;) I really need to do some more reading. Ok here is a printscreen with my char:
    hermittall.png

    I did take out the boxes but I realized that I may need 1 more pixel more in height because the hermit's hair is covering the top box. Quote fit's within the box but the Hermit's hair goes onto the box. Sorry... I checked but i never took it into account about having a gap between the characters. There is also 1 other thing that doesn't work. Part of the head doesn't count as solid. The data is only registered for the smaller sprite so part of the taller sprite's head will go through the wall and the bump marks when you hit something are too low.
    Yer I know....I could make the character bigger. Hmmmmm I think I gotta do some more sprites before I make the final decision. Sorry. I will get back to you asap
    I was trying to use a DocumentListener to check when the document had been changed and take appropriate action then, but apparently that won't work because there's a write lock for whatever reason. Searching the webs led to some things saying I should make a custom Document class that overrides the insertString() and remove() methods, but I don't know what to put in theeeemmm.
    Well I am still changing a few things about my sprite. It is not fully finalized yet. I think I could actually just get by with one more pixel (in height). Yes no change in width. So one pixel in height. Thanks for all the help!
    I want my character to be about 4 pixels bigger than quote (in height). I was gonna start on your assembly after I finished my character sheet. But it appears not ;). Well I better get started. Thank you so much for the help!!
    I was told to contact you about a modding question. So Basically I have a sprite that I have created for my Char, however the problem is that the sprites are a little bit too big for the mychar.pbm sheet. So when playing the game you can see part of the sprite above etc. Lunar said it was something to do with hex code (or should I use the assembler?). Can you help me out? Thanks
    Didn't work on the first one, worked on a clean copy though! Now, am I gonna have to create .txt files for each command I hack in?
    Oh I see, it runs the txt files as hacks and sticks them in the exe? COOL!
    :momo:
    How should I set up a JTextPane so that the syntax highlighter can re-colour it when you change the text by typing or pasting something or whatever?
    Years don't last near as long as they used to
    Why back in my day, when you got a year it was something you could depend on I tell ya'. Nowadays they're all just cheap plastic things, made in China no less!
    Yeah, I haven't been able to reproduce that problem on my own 64 bit system (now that I have one). I don't really know what the problem could've been then - maybe they released a patch or something that fixed that? I dunno.
    Code:
    int calcGCD(int first, int second)
    {
       int rem;
       if (first > second)
       {
          if (!(rem = first%second))
             return second;
          else
             return calcGCD(second, rem);
       } else {
          if (!(rem = second%first))
             return first;
          else
             return calcGCD(first, rem);
       }
    }
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