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Recent content by andwhyisit

  1. andwhyisit

    What got you into Cave Story?

    I saw this piece of fanart for the game: https://www.deviantart.com/raizy/art/Cave-Hero-35819910 The description read "If you haven't played Cave Story yet I feel bad for you. :<". Who was I to argue with that. I played Cave Story, loved it, and joined the forums in 2007.
  2. andwhyisit

    How is the island stay floating after the core's death?

    Some people can be so depressed that they bring down the entire room, but Ballos brings down the entire room in the most literal of ways.
  3. andwhyisit

    How is the island stay floating after the core's death?

    No. That's wrong on every level. Think of it like this: levitation = 1 + (coreAlive?1:0) - (ballosAlive?1:0); Ballos being alive makes the island fall. The core being alive makes the island rise (to counter Ballos). If both or neither are alive then the island just floats in place.
  4. andwhyisit

    Normal people traversing dangerous areas on the island

    As I said earlier, I think Ballos' magic is reacting to Ballos' subconscious and maybe his emotional state. And Ballos is a fucking mess mentally. The magic keeping Ballos alive is probably from the part of him who wants to be live, despite everything. The magic stopping the souls of his victims...
  5. andwhyisit

    How is the island stay floating after the core's death?

    Yes, but that was after the Core is destroyed, so the island stabilises. The question is more what happens if Ballos was killed without destroying the Core first. Flying into space is possible if the levitation power was unlimited, but Jenka would intervene before it got to that. Although it...
  6. andwhyisit

    How is the island stay floating after the core's death?

    The core doesn't make the island float, it stops it from falling. You might think that is the same thing, but it isn't. This is what Pixel said on the matter in this interview... Japanese original: English translation: If you recall the Core was attacked by robots in the past, so it...
  7. andwhyisit

    Normal people traversing dangerous areas on the island

    I love it. You know what? This honestly makes sense. Scrap my earlier theory.
  8. andwhyisit

    Normal people traversing dangerous areas on the island

    Actually, I do mean that. I have no idea how long Igor's master was dead for, or how long Igor was turned for, but something was going to go wrong eventually. As for the failure in question, I suspect that the exploding clouds represent a gas explosion. So it was probably a gas leak. There is...
  9. andwhyisit

    Cave Story's Music(How can Quote hear it?)

    I thought they were antennas personally. Probably for intercepting transmissions from green-haired deadbeats.
  10. andwhyisit

    Normal people traversing dangerous areas on the island

    The theory I put forward on this subject is that the Egg Corridor probably went boom because both of the individuals who maintained the equipment died. Actually... what if Last Cave was a somewhat metaphysical location, and there were more Last Cave variations than what we see? The place might...
  11. andwhyisit

    320x240 fullscreen?

    The full screen mode basically forces 640x480 resolution. The only thing I can think of is to modify CSE2 source code to include a 320x240 fullscreen option and build that, or live with 320x240 windowed.
  12. andwhyisit

    Map of the floating island

    Under that logic the only doors we can guarantee to direct directly link without any twists or turns would be Jail 1, Rest Area, Last/Final Cave, Deserted House, and Hideout. We can't even guarantee that doorless transitions are direct. I think we need to accept that making a map of the island...
  13. andwhyisit

    frame rate less than 50fps in windows 7

    There has to be something weird going on there. The game is designed to work on Windows 95, and I personally never had any issues running it on Windows 7. Hmm... Is this fullscreen or windowed?
  14. andwhyisit

    Map of the floating island

    I just realised that the door to the Outer Wall makes no sense. You go through the door on your left to the Egg 00 room and turn left, then you go through the door to the Outer Wall on your left, and turn left. Either the Outer Wall door ignores the space occupied by the Egg Corridor, or the Egg...
  15. andwhyisit

    Rain documentation

    Rain has the "pxAqua_" prefix on the zip file (and the fact that it is .zip, not .lzh). That would imply a version update in 2006, like with JiL JiL. So yeah, there likely exists a 1998 build of rain that we have never gotten our hands on. Edit: The date stamps suggest the pxAqua build of rain...
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