• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

Why the Fireball is Required

Dec 3, 2012 at 11:19 AM
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It's pretty useful in the Sand Zone on both the bone creatures and the bosses imo
 
Dec 3, 2012 at 8:19 PM
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Its pretty useful on Ironhead because you can't shoot down, but the fireball is still affected by gravity.
 
Dec 4, 2012 at 3:09 AM
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Its also pretty nice to have during the monster X fight ( well at least for me)
 
Dec 5, 2012 at 5:57 PM
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How does it help you on Monster X?! For me, it has too high gravity. It's good at killing Gaudis, though.
 
Dec 5, 2012 at 6:56 PM
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Well, in case I get really low on health, I can farm by using the fireball upward. Effectively It creates a protective barrier around me, although bubbler can do the same thing, it takes time to start up (on level 3). Even though I don't need to farm very much anymore it's still nice
 
Dec 21, 2012 at 6:09 PM
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... Why would you assume the jelly juice would weaken the explosion? I assumed quite the opposite - they used high explosives to put out the Kuwaiti oil well fires (basically the idea is the explosion rapidly deprives the fuel for the fire while simultaneously creating a brief oxygen vacuum in it's explosive cavitation [which also provides some measure of cooling], basically knocking out all three sides of the fire triangle in one go). While I wouldn't class the JJ as a high explosive, even mid range force-per-kilo explosives can be used to put out fires (ask any redneck who's thrown a rusty propane tank in a bonfire... Assuming it didn't go missile).
So yeah, as for the original idea that the fireball is kind of like Quote's cigar lighter for the bomb, I kinda doubt that. I'd personally say that the bomb had a timer and detonator (looks like it on the sprite, and if it *doesn't*, Malco is a terrible bomb maker), which means the fireball really isn't key to the story, unless of course it's kinda like Santa and Chaco's "hey, this guy's cool, let him pass" code item.
Also, I wouldn't say any weapon is really story-centric. I mean, every weapon is given to you to counter obstacles you may encounter (Polar Star for breakable blocks and the Door, Missile Launcher for the first/"second" boss, Fireball to help with Grasstown's rolling slopes, MG to help with the Sandzone's treacherous floor, Blade to deal with greater enemy health, and the upgraded missiles to deal with the impending bosses. As for the Snake, Whimsical Star (I consider it a weapon!), Spur and Nemmy, those are kinda like... "Hey, those guns are cool, but here's a weapon that may or may not suit your playstyle better". Also, well, Bubbler is kinda the Easter egg weapon of the game, IMO. Definitely helps in the Sandzone and with the Balfrog fight, though.)
... Just my two cents.
 
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