Oct 17, 2015 at 7:41 AM
Join Date: Sep 13, 2015
Location: San Antonio, TX
Posts: 73
Age: 26
Pronouns: he/him
Weirdly enough, this game has a LOT in common with Zelda: Majora's Mask, and it would seem that at least a few of the similarities are even blatant homages to said game. For instance:
That giant rock piece of shit that Ballos transforms into during the final boss battle is basically a smaller, slightly less scary-looking version of Majora's Moon. Not to even mention that it's just a completely random and disturbing transformation that makes very little sense if any, which is something that Majora was certainly rather fond of.
The game literally has a straight-up goddamned Mimiga Mask that you can actually legitimately wear by equpping it in your inventory, and the soundtrack even has an entire song fully dedicated to the frickin' moon. Song Of Moons, anyone?
The undertones of Cave Story's plot are almost as dark, ominous and creepy as those of Majora's Mask, and the main villain in both games is a formerly innocent young man who is possessed by a completely insane and megalomaniacal spiritual headwear object and becomes destroyer of worlds.
About halfway through the game, you end up getting a ridiculously overpowered sword with ludicrously intense spiritual power. It may not be Fierce Deity level shit, but it's still pretty damned broken nonetheless.
The main town hub world just progressively gets worse and worse as time goes on, much like Clock Town. Also, the game is certainly home to numerous notably weird and eccentric characters.
The Life Pot is essentially a red potion, and both games contain mysteriously unopened treasure chests that commonly appear in rather odd and unexpected places.
The game has exactly four main areas that you go to before heading off to the Plantation, and there are also heart containers everywhere, with the minimum heart capacity being 3.
One of the game's main goals is to stop Mimiga Island from descending straight down and potentially causing mass genocide by crashing into Earth. Do I even need to explain this?
Last but not least, the water level fucking SUCKS and is a giant repetitive maze, and the last level is a giant enormous dungeon where the true villain lurks, much like the Moon in Majora's Mask.
So tell me, if Pixel literally flat-out released The Legend Of Quote: Mimiga's Mask and it turned out to have the sheer awesomeness of both Cave Story and Majora's Mask combined, how much would you be willing to pay in order to play it?
That giant rock piece of shit that Ballos transforms into during the final boss battle is basically a smaller, slightly less scary-looking version of Majora's Moon. Not to even mention that it's just a completely random and disturbing transformation that makes very little sense if any, which is something that Majora was certainly rather fond of.
The game literally has a straight-up goddamned Mimiga Mask that you can actually legitimately wear by equpping it in your inventory, and the soundtrack even has an entire song fully dedicated to the frickin' moon. Song Of Moons, anyone?
The undertones of Cave Story's plot are almost as dark, ominous and creepy as those of Majora's Mask, and the main villain in both games is a formerly innocent young man who is possessed by a completely insane and megalomaniacal spiritual headwear object and becomes destroyer of worlds.
About halfway through the game, you end up getting a ridiculously overpowered sword with ludicrously intense spiritual power. It may not be Fierce Deity level shit, but it's still pretty damned broken nonetheless.
The main town hub world just progressively gets worse and worse as time goes on, much like Clock Town. Also, the game is certainly home to numerous notably weird and eccentric characters.
The Life Pot is essentially a red potion, and both games contain mysteriously unopened treasure chests that commonly appear in rather odd and unexpected places.
The game has exactly four main areas that you go to before heading off to the Plantation, and there are also heart containers everywhere, with the minimum heart capacity being 3.
One of the game's main goals is to stop Mimiga Island from descending straight down and potentially causing mass genocide by crashing into Earth. Do I even need to explain this?
Last but not least, the water level fucking SUCKS and is a giant repetitive maze, and the last level is a giant enormous dungeon where the true villain lurks, much like the Moon in Majora's Mask.
So tell me, if Pixel literally flat-out released The Legend Of Quote: Mimiga's Mask and it turned out to have the sheer awesomeness of both Cave Story and Majora's Mask combined, how much would you be willing to pay in order to play it?
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