Jan 14, 2013 at 8:56 AM
Join Date: Aug 9, 2010
Location: Greener Pastures
Posts: 1188
Age: 30
Okay so, this has been bugging me, and like any rasonable person who can't fall asleep I'm making a thread about it.
So I've taken the time to notice that all Cave Story mods follow the same format. You adventure place to place with maybe some plot and get new guns, OR super gimmicky trail like Hell 3000 or another boss trail. Point being some variety is in order.
I don't really expect much from new users as it's the first inclination when making a mod for the first time, but some of us who have been around for awhile and quit a bunch of projects should try this. I put some thought into what would be easier to do in the CS modding format, "meaning the most complex thing is using premade assembly hacks" and came up with a few ideas as to what would be cool to see people make.
Roguelikes, with the VAR hack by Noxid are totally possible. With some clever TSC you can pick a random room when going into another room and construct a small dungeon randomly. You can also pick random guns and enemies as long as they're sensibly picked.
Exploration games. You played FEZ? Cause that's as simple as you can get. Go across a giant world with tons of paths and minimal npcs. Collect a bunch of items to beat the game, or even cleverly hide upgrades and put up soft locks requiring them in a metroid style and beat a final boss.
Mega Man style. Pick a level, go do stuff and beat bosses then go to final level. I can't believe no one's done this already. If they have, link me to it please.
Anything with a dark world. Make a tileset, make a darkworld version of it, and use checkpoints or whatever so people can go between them at certain points and make changes. You could make a puzzle game with the structure of portal or a giant open game like link to the past.
I could go on, but I think you get it. I really want to see people try making mods like this instead of trying to be another Cave Story, at least those that we CAN expect it from. Hopefully one person will read this and try something new out.
So I've taken the time to notice that all Cave Story mods follow the same format. You adventure place to place with maybe some plot and get new guns, OR super gimmicky trail like Hell 3000 or another boss trail. Point being some variety is in order.
I don't really expect much from new users as it's the first inclination when making a mod for the first time, but some of us who have been around for awhile and quit a bunch of projects should try this. I put some thought into what would be easier to do in the CS modding format, "meaning the most complex thing is using premade assembly hacks" and came up with a few ideas as to what would be cool to see people make.
Roguelikes, with the VAR hack by Noxid are totally possible. With some clever TSC you can pick a random room when going into another room and construct a small dungeon randomly. You can also pick random guns and enemies as long as they're sensibly picked.
Exploration games. You played FEZ? Cause that's as simple as you can get. Go across a giant world with tons of paths and minimal npcs. Collect a bunch of items to beat the game, or even cleverly hide upgrades and put up soft locks requiring them in a metroid style and beat a final boss.
Mega Man style. Pick a level, go do stuff and beat bosses then go to final level. I can't believe no one's done this already. If they have, link me to it please.
Anything with a dark world. Make a tileset, make a darkworld version of it, and use checkpoints or whatever so people can go between them at certain points and make changes. You could make a puzzle game with the structure of portal or a giant open game like link to the past.
I could go on, but I think you get it. I really want to see people try making mods like this instead of trying to be another Cave Story, at least those that we CAN expect it from. Hopefully one person will read this and try something new out.