TSC Trickery: Help Thread For Simplification & Visual Effects

May 22, 2012 at 4:03 PM
In my body, in my head
Forum Moderator
"Life begins and ends with Nu."
Join Date: Aug 28, 2009
Location: The Purple Zone
Posts: 5998
Well disappearing is what happens to it automatically so yeah that part is kind of unavoidable.
And normally I'd consider perhaps only placing triggers at key "safe" points because otherwise if you take damage your shit's gonna get wrecked due to triggering events removing the invincibility timer.
 
May 22, 2012 at 4:07 PM
hi hi
"What're YOU lookin' at?"
Join Date: Oct 17, 2011
Location: probably somewhere else
Posts: 1099
Age: 26
If you take damage, you are pushed up a bit, so I can place the triggers in the air. Got hit - launch the event - the script doesn't find the ikachan generator - you must do the challenge over again, the generator reappears. Can it be like this?
 
May 22, 2012 at 4:14 PM
In my body, in my head
Forum Moderator
"Life begins and ends with Nu."
Join Date: Aug 28, 2009
Location: The Purple Zone
Posts: 5998
What if the player wants to jump though?
Occam's razor, if you want a no-damage challenge then it's probably easiest to make all the things just do more damage than you have health.
 
May 22, 2012 at 6:05 PM
hi hi
"What're YOU lookin' at?"
Join Date: Oct 17, 2011
Location: probably somewhere else
Posts: 1099
Age: 26
But I will add a NCJ to check if there's the ika generator. If not, there will be next spawned and you'll be teleported back again. And I don't think that much damage would do something. You will spawn at the save.
 
Top