Jan 20, 2009 at 3:42 PM
Hello,
I recently downloaded Cave Story for Mac (Intel) and I thought that I'd try to use my Windows/Linux saves with it. I discovered that the game stores the Profile.dat inside its preferences file (the .plist file) and it looks like it stores it as raw Hex values. So, I opened the "profile.dat" file with 0xED, copied the Hex and pasted it into the plist file (in-between the < and > characters). On first glance it looked like it would work, but when I tried to load the save the game crashed.
Is there a better method of converting the saves?
I recently downloaded Cave Story for Mac (Intel) and I thought that I'd try to use my Windows/Linux saves with it. I discovered that the game stores the Profile.dat inside its preferences file (the .plist file) and it looks like it stores it as raw Hex values. So, I opened the "profile.dat" file with 0xED, copied the Hex and pasted it into the plist file (in-between the < and > characters). On first glance it looked like it would work, but when I tried to load the save the game crashed.
Is there a better method of converting the saves?