FIRST VIEW OH YEAH
SPOILERS
-I LIKE sepia-toned Quote!
The tilesets/textbox are very nice too. However, there's no h-trigger for death when falling out of the level, and
actually causes the game to reset with the death music still playing. A skipflag for the opening/save at the start would be nice too.
-The first area is a pain with no weapon, especially because the Ravils like to push you into the pit or into each other, making you die because you can't control where you're moving. Haxing through this part as it's late anyway.
-The beetles in the second area are drawn from the wrong spritesheet, and the first couple fly off to the right forever because there's no wall there. That frog is a dog!
-The "it won't open" door fade out and most likely <TRA's before saying that it doesn't open, leaving the player stuck. The neato save point gives me an idea though...
-The script for the "you'll end up dead" sign is also called for the door.
-Oh hay Ralren's pretty green tileset.
-In that one room, Sue is sitting up on the side of the wall, but then suddenly appears at the door. Her text also goes beyond the edge of the box. And then you have to take the long way to get back around because the thin passage is one-way
-The life capsule after the presses doesn't work.
-Quick note about the enemies: I don't know if it's possible to get to the save point or lifeup at the very start, but the enemies are still more annoying than challenging, mostly because they are all ones that like to either chase you (when you have no weapon, meaning changing direction = die), or ones that knock you about and muck up dodging. Especially that part after the save point in the second area, it's very hard to get back out of there without getting killed on 3HP.
-Speaking of which... there's a hole there?!? You can't jump back up yet, even though it appears possible, although you can jump over the side, land in the background areas off to the side, and ultimately cause the game to crash <_< Trying to leave to the right after reaching the bottom also causes this, so your script there must be messed up.
-Going down into the little bit on the left side causes the h-trigger to play again, and since that's a dead end... seems I'm stuck here for now.
I don't know how much you've tested this, but there are a lot of script bugs that need fixing. You can ask for some help in the Hacking/Modding section if you're unsure about stuff, but at the moment it's nigh-unplayable. Otherwise, the (new) tilesets and graphics are all good, and the static level design seems well-done. It's cool if you're rushed and stuff, but I have to say at the moment it's not really worth continuing until you get the hang of scripting.
Now, to catch up on 5 days' worth of mod section posts >_>