Nov 13, 2014 at 5:50 PM
Join Date: Aug 28, 2009
Location: The Purple Zone
Posts: 5998
Pronouns: he/him
Yes, that's right. I'm bringing it back.
It's been a long time since I worked on King's Story, so long that the original ideas of KSS are mere silhouettes in the back of my mind. I played Rave Story a few weeks ago, and I wasn't just impressed with how well it was made - I was embarrassed. Here I am, sitting in my iron throne looking on a kingdom I had thought to be dead and gone, when this young upstart rises from the muck to drop a mod that manages to be both fun and creative.
I started modding to prove to myself what I could do, and to learn things I'd never imagined I could do. Well, I've honed my skills and built up my tools to the point where the only thing getting in the way is my own attitude. No negativity, no self-depreciation, this is my tribute to Cave Story and the forums that have brought me where I am today.
King's Story will still use the mostly-formed CSEngine, and I'll still be using Booster's Lab for editing. It will still be months of work, but progress will be made.
As far as the content of the mod, I plan to largely gut it from the ground up. I don't want to be held back by the limitations or mistakes of what I started out with all those years ago. What I'd like to hear from you now is, what are your thoughts on KSS? If you haven't played it, I think the most recent download is still working at http://www.cavestory.org/forums/threads/1872/
I will still maintain the final say of what will happen in the mod/fangame, but are there any things about the old one that you think should carry over? Any things you think should absolutely be scrapped? Should there be ALOT LESS BLOOD AND GORE?
Right now, I'm just planning it out - something I never really did in the first place. So, your thoughts are welcomed.
It's time for migma justice.
It's been a long time since I worked on King's Story, so long that the original ideas of KSS are mere silhouettes in the back of my mind. I played Rave Story a few weeks ago, and I wasn't just impressed with how well it was made - I was embarrassed. Here I am, sitting in my iron throne looking on a kingdom I had thought to be dead and gone, when this young upstart rises from the muck to drop a mod that manages to be both fun and creative.
I started modding to prove to myself what I could do, and to learn things I'd never imagined I could do. Well, I've honed my skills and built up my tools to the point where the only thing getting in the way is my own attitude. No negativity, no self-depreciation, this is my tribute to Cave Story and the forums that have brought me where I am today.
King's Story will still use the mostly-formed CSEngine, and I'll still be using Booster's Lab for editing. It will still be months of work, but progress will be made.
As far as the content of the mod, I plan to largely gut it from the ground up. I don't want to be held back by the limitations or mistakes of what I started out with all those years ago. What I'd like to hear from you now is, what are your thoughts on KSS? If you haven't played it, I think the most recent download is still working at http://www.cavestory.org/forums/threads/1872/
I will still maintain the final say of what will happen in the mod/fangame, but are there any things about the old one that you think should carry over? Any things you think should absolutely be scrapped? Should there be ALOT LESS BLOOD AND GORE?
Right now, I'm just planning it out - something I never really did in the first place. So, your thoughts are welcomed.
It's time for migma justice.