The NEW <ANP txt. thread.

Nov 19, 2013 at 10:55 PM
The TideWalker
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It has come to my attention that the current state of the cave Story <ANP text is far from complete. Many important

entity like Kazuma Momorin, Itho and Puppy (run) are missing in this crucial .txt document.





So I now propose that a new <ANP.txt is made to fully cover all most of the NPC's in Cave Story.





I was gonna finish this before I made a thread about it, but I don't have all that much time to do this. (oh no....not another abandoned idea..)



not really, I promise that I will cover 10 entitys a week.





Anyone who is willing to help, no matter how much or little, would be appreciated.



but if you going to cover an entity, make sure to do it fully.



That's really it.





Current List:


0-10 is complete






Old ANP text:


712253038404257596061676874798285889394109113115117122139140149150157184185200231235238247263267276281298233266313











 
Nov 22, 2013 at 1:09 AM
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Well... It might not be useful, but...

Curly (Boss) [0118] -By Knuckles5577
0001 Standing
0010 Walking towards you/attacking you
0030 Air tank shield appears briefly
0040 Freezes game?
Note: I tried a few under 40 and they are nothing or duplicates.
Anything over 40 would most likely be freezing or crashes!... or just more nothings
 
Nov 25, 2013 at 6:39 PM
The TideWalker
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knuckles5577 said:
Well... It might not be useful, but...

Curly (Boss) [0118] -By Knuckles5577
0001 Standing
0010 Walking towards you/attacking you
0030 Air tank shield appears briefly
0040 Freezes game?
Note: I tried a few under 40 and they are nothing or duplicates.
Anything over 40 would most likely be freezing or crashes!... or just more nothings


anything/everything helps, even if it has to be overlooked.





Here's what I got:



Code:
       Behemoth [0002] -By Bombchu Link
0000      Resumes normal behaviour
0001      Walks left
0002      Begins Enraging toward you (can only be done once, running the <ANP twice will do the same as 0001)
0003      Slides forward, faces left
0020      Slides forward, faces left


        Critter (Green) [0005] -By Bombchu Link
0000       Nothing
0001       Nothing
0002       Jump
0003       Eyes Close will not jump when approached.
0004       Lock current sprite, will not attack


        Deleet [0322] - By Bombchu Link
0000      Nothing. If ran after ANP 0002, it will stop and move down 1 space, will not reset counter.
0001      Nothing. If ran after ANP 0002, it will stop and do nothing, will not reset countdown.
0002      Countdown to explosion.
more.
Code:
        Beetle (green) [0006] -By Bombchu Link

0000       Fly forward
0001       Face in direction of <ANP but fly other way. 
0002       Fly in direction of <ANP
another.
Code:
        Beetle (follow) [0008] -By Bombchu Link
0000     Unsure, first it make it move back about 10 spaces, then it vanishes?
0001     Appear at spawn position and move toward player but fly up???
0002     Lock Position
dug this one out of my old archives.
Code:
 Droll [0274] - By Bombchu Link

0000   stands still and moves up and down (breathing)
0003   frozen in place, faces left. Will not turn to face you.
0010   jumps and fires a projectile at you.
0011   same as 0010
0012   Squats (as if going to jump) then does animation 0000
0013   nothing?
0014   same as 0003
0021   same as 0003
0030   same as 0003
0040   same as 0003
a boss.
Code:
                Balrog (shoot, unused boss) [0010] - By Bombchu Link
0000       Shoots three projectiles and then jumps. repeat.
0001       Shoots three projectiles and then jumps. repeat.
0002       Mouth stays closed, continually fires projectiles. 
0003       Jumps then fires three projectiles.
0004       Squats, the fires three projectiles.
0005       Set's Horizonal velocity to 0
0006       Locks current sprite and monentum, will turn to face you.
[text buffer]



More goodies.


Code:
       Balrog (shoot, unused boss) [0010]  - By Bombchu Link
0000       Shoots three projectiles and then jumps. repeat.
0001       Shoots three projectiles and then jumps. repeat.
0002       Mouth stays closed, continually fires projectiles. 
0003       Jumps then fires three projectiles.
0004       Squats, the fires three projectiles.
0005       Set's Horizontal velocity to 0
0006       Locks current sprite and momentum, will turn to face you.

        Chest (closed) [0015] -By Bombchu Link
0000       Nothing
0002       Flash
0005       Never flashes

        Refill [0017] - By Bombchu Link
0000      Restarts behavior
0004      Screen is Always black 
0005      Screen Always shows heart.

       Door [0018] - By Bombchu Link
0000      Nothing, if you change direction to 0002 it will be a door frame. 

        Balrog (breaks in) [0019] - By Bombchu Link
0000      Breaks in (repeatable, lot's of fun if you mash it every frame.)

      Computer [0020] - By Bombchu Link
0000      Nothing, if you change direction to 0002 it will have power.




That takes us up to 20 now.




 
Nov 25, 2013 at 9:07 PM
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I guess I'll put all the ones I find into this post:
Code:
	Bute Generator [0324] -By EnlightOne
0000	Resets counter, Stops sending out any butes in cue.
0010	Resets counter, Set's cue to send out eight butes.

	Rolling [0330] -By EnlightOne
0000	Deletes the tile it's on, changes direction (0000 - left / 0001 - right), and enables velocity gain.
(when against a left or top wall, it will delete the tile to the left/above it).
0001	Disables velocity gain, making it completely stop on collision or remain slow out of a corner.
0010	See 0000, does not delete any tiles.
 
Jan 12, 2014 at 8:32 PM
The TideWalker
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here's some more.
Code:
        Bat (circling_black) [0026] - By Bombchu Link

0000      Where it is flying when ANP'ed becomes center of flying radius
0001      Flying pattern does not change, returns to normal after diving.
0002      Locks current Velocity
0003      Dives through floor....
0004      Locks current Velocity
0010      Locks current Velocity



      Power Critter [0024] - By Bombchu Link
0000       Sitting sprite, keeps velocity if in air and close to you, will jump.
0002       Jump toward Player
0003       Fly toward Player. (if ANP'ed twice to close to the ground, it will glitch and slide forward and not interact with the player.)
0004       Fly? (keeps current velocity as before)
0005       Locks sprite (changes sprite to direction ANP'ed) and falls to ground, resumes normal behaviour.
0006       Falls to ground, slides forward, keeps momentum.
For some reason an <ANP for the bat doesn't exist for it to dive, but not through the floor...

So so busy...

(bumping so It sticks out like a sore thumb while I browse)
 
Jan 13, 2014 at 4:01 AM
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NP NO.0274 red demon/ogre

0000 standing animation
0010 boss pattern
0050 stone

(only tested those 3 from the original script)
 
Jan 13, 2014 at 4:53 PM
The TideWalker
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Goerge Bobicles said:
NP NO.0274 red demon/ogre

0000 standing animation
0010 boss pattern
0050 stone

(only tested those 3 from the original script)
That's already been documented.
 
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