The Multi-Patch Mod

May 20, 2010 at 10:17 PM
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Wedge of Cheese said:
It does because it means you're less likely to make a mistake that you don't catch.

That's still assuming you make mistakes. Otherwise no it doesn't affect the end product. (and isn't that what debugging is for?)

And is this project still even going anyways? (the multi-patch mod) Or are we still in the "discussing it but not going to do it until someone says 'let's start this now' " phase.

The concept of patching seems a bit silly, since anything that needed patching could generally be covered through hacks (except for maybe map limits and stuff, but even that's hackable according to Lacey-face).
 
May 22, 2010 at 9:48 AM
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Suddenly new posts out of nowhere

The points of this was to provide a way to pass the game's inherent limitations without hacking, of course programming languages themselves are going to have better methods of doing this. It could work for other games though, in particular ones that haven't been hacked as thoroughly as CS and/or don't have the expansion resources available yet.

GIRakaCHEEZER said:
And is this project still even going anyways? (the multi-patch mod) Or are we still in the "discussing it but not going to do it until someone says 'let's start this now' " phase.
This isn't really a project, just an idea/concept. Provided it's understandable anyone should be able to do it. Then again if this
DragonBoots said:
b.) Some time in the near future I'm going to release a modders package which will include an EXE with some pretty epic haxx already applied (a good number of them found in WatS). This EXE, among many things, will include an infinite character set for those wishing to have a 'lots-o-main-characters' mod.
gets released I guess it won't really be needed for CS anymore.
 
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