Sep 26, 2012 at 3:53 AM
Join Date: Aug 20, 2006
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Posts: 2856
Age: 34
Pronouns: he/him
Oh yeah my bad, I'd reached the end of the demo. The boss was a resprite so I didn't have a lot to comment on.Have anyone reached the first boss yet?
Oh yeah my bad, I'd reached the end of the demo. The boss was a resprite so I didn't have a lot to comment on.Have anyone reached the first boss yet?
The puzzle in the Castle with the Life Capsule (near a death trap) has the four symbols which are required not to die.*the Laser Handgun puzzle - I did it by Try 'n' Die method
Oops. I always forget about the door sounds.*When going to Castle from the Gates, there is door sound
Jump and move to the left, the terminal to remove the darkness is there.I'm stuck in this f*cking darm room. Restarting game.
The protagonist and one of the "antagonists" disappear. I guess I'll have to do that before the fade-in.Pressed down immedeatly this time, in room where weird people stand there for a brief second, and what? This dialogue with the other two Curlys is a bit too lacking in context and cryptic for the beggining of a game.
Blame the joke on my full name.A joke about long names, nice? I'm having a hard time grasping any of these characters. Tiles here are okay, but I would like mroe variety, or level design that actually looks like whereever their supposed to be.
The tiles are supposed to be different colours o_OOh God! I can't tell which tiles are solid or not! Why are they the same color? More dialogue, trying to add some mystery I see, I would have not mentioned the fiend at all until later. Make the sister thing more mysterious, the beggining of the game needs that.
I forgot to make the sparkly sparkle disappear, and the Last Cave music is temporary.Sparkle and Last Cave Music?
I tend to mention it in the next version of the mod, before the protagonist wakes up.This enemy placement makes very little sense. Half don't present a challenge, and the ones that do present a challenge do it in cheap ways. It looks like you built the level without thinking of where to place the enemies until after you have the structure.
Yeah, I kinda forgot to move the enemy.Go through door, fall through tile because of thing to the right. Somewhat clever, but the enemy on the bottom is rather poor design and mean.
Only the wise eh? Well The thing went up before I realized what it was, and I had to reload the map. I would have made it a bit less subtle.
That relates to the puzzle of obtaining the Life Capsule.Tablet in the Castle said:Only the wise can obtain the upgrade.
Are you referring to the puzzle to obtain the Laser Handgun?Why the hell is the puzzle interupted by another path? It makes no sense and is very confusing. Also it killed me because of the timing that they activate. I can see why the part to the left is there no, but the level design has so many unnessecary things in it that I didn't take it seriously. No save before that puzzle, back to my level 1 blade and the start then!
NES color palette?At this time I question why some objects follow NES color palette and not others.
Finished the puzzle I think, see a bat and jump over it and... fall through a wall that's the same color and tone as the solid objects.
That tends to happen a lot in most of my mods.Too frustrated to play any longer.
You should work on that. It tends to be your fault and not the player's.That tends to happen a lot in most of my mods.
I'll try to...You should work on that. It tends to be your fault and not the player's.
Intentional. The red symbols are near the first Life Capsule of the Castle, too.Got the Laser Gun, the red symbols were a giveaway to me.
There were three "elevators" last I checked.Rode the 2 Block Elevators to the top.
Said spikes were fake: if the spikes are above or under a red brick, it's fake.Purposefully used a bat to skip over what I presume is deadly spikes (-10 HP) via invincibility frames.
Oops, I think I forgot about that."Spoilers" belowEntered a door, cue 2 of the 3 final boss fights in Cave Story. (Includes Undead Core, the Doctor changed the BG along with some extra dialouge "This will kill you.....or I will. I dunno" Get called skilled for beating the Doctor, Hulk mode, and the entire Undead Core with 30 HP and a Level 2 Blade. (I've beaten it on Hard Mode in CSWii sooo, I guess I'm kinda skilled?) Get a Booster from whats-her-face Get trapped in the "Escape" sequence from Cave Story since the exit from the door I entered in the first place was in mid-air and the exit was blocked The End
Yeah...Also when abusing the invincibility frames, I noticed most spikes that lead to a dead end, covered with spikes, did not damage at all until I reached the area of spikes under the 3 pits and bats. Overall the whole thing feels unfinished and somewhat random, which is expected, since this IS version 0.1
I'm dead(1) Someone volunteers to help me with the ASMing of the mods (pretty much nobody will)
You don't nessecarily needs hacks to make something fun. You need to have good design. Try copying things from games you've player before. And I don't mean gimicks. I mean level design and structure. Draw a map before you make it, decide where each enemy will go, what the player will have at the time, what type of challenge they present. I hope you watched those videos.(3) I find a way around everything that requires ASMing (somehow).
I'll try my best.You need to have good design. Try copying things from games you've player before. And I don't mean gimmicks. I mean level design and structure.
I'd draw the maps but for some reason it just vanishes mysteriously.Draw a map before you make it, decide where each enemy will go, what the player will have at the time, what type of challenge they present.
I tried, but none of my web browsers will allow me -_-I hope you watched those videos.
Thanks, and I'll work on version 0.2 to the best of my ability.MagicDoors said:Glad you're feeling better. Do your best :3