Nov 11, 2014 at 2:14 AM
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"I, Ikachan. The Life and Documentary of the OrigiNAL SQuiD."
Join Date: Jan 14, 2014
Location: Antarctica (The Penguins say Hi)
Posts: 153
Age: 24
Pronouns: he/him
Life Story.
Poll Results!
Since focus on gameplay won with a landslide victory (7 to 1) I will now be focusing on gameplay!
Eventually.
I'm going to finish the mod in visual novel style and then add gameplay once I have a good base to work with.
Download ((Pre?)-Alpha) V1.0
Most Custom art (so far) by Spaghettiface2.
Facepics stolen from BombchuLink's Sue's Story.
Change Log.
Bug List/Dev Stuff (Look here for things YOU can help with)
Any feedback/bug findings would be greatly appreciated!
This mod started out as me wanting to make a mod based on a Cave Story Fanfiction (I don't know what that says about me but... )
But I didn't just want to make ANY mod based off a story, I wanted to make a visual novel, of a Cave Story Fanfic IN CAVE STORY! (A first to my knowlage)
So that's what this mod will be after I finish it, of course.Got the =Spur=!
Currently this mod is bug ridden and still only in the intro of the story so it's mostly a big wall of text with pictures in the background.
Which may make you wonder why I even posted this in the first place.
Well, That's because most of the bugs are "hard to explain" to say the least...
So, for the benifit of getting this mod complete in a timely manner, I'm posting this as a way showing what the bugs are and getting some help from the community. (especially on the custom NPC/ASM side of things)
So If you're an experienced modder/artist with nothing better to do then feel free to help out with the things on the Bug List/Dev Stuff list down there VVV
But I didn't just want to make ANY mod based off a story, I wanted to make a visual novel, of a Cave Story Fanfic IN CAVE STORY! (A first to my knowlage)
So that's what this mod will be after I finish it, of course.
Currently this mod is bug ridden and still only in the intro of the story so it's mostly a big wall of text with pictures in the background.
Which may make you wonder why I even posted this in the first place.
Well, That's because most of the bugs are "hard to explain" to say the least...
So, for the benifit of getting this mod complete in a timely manner, I'm posting this as a way showing what the bugs are and getting some help from the community. (especially on the custom NPC/ASM side of things)
So If you're an experienced modder/artist with nothing better to do then feel free to help out with the things on the Bug List/Dev Stuff list down there VVV
Poll Results!
Since focus on gameplay won with a landslide victory (7 to 1) I will now be focusing on gameplay!
Eventually.
I'm going to finish the mod in visual novel style and then add gameplay once I have a good base to work with.
Download ((Pre?)-Alpha) V1.0
Most Custom art (so far) by Spaghettiface2.
Facepics stolen from BombchuLink's Sue's Story.
Change Log.
V1.0 (Dev V1.7)
First buggy release.
First buggy release.
Bug List/Dev Stuff (Look here for things YOU can help with)
-When ever you change NPCSlide's height it grows down (IE if you place NPCSlide on a floating piece of land and set the height to 30(?) or above you'll see whatever is in the sprite sheet below 0,20? will be poking out through the floor on the other side). Once I get this sorted out then all those sleeping mimigas are going to disappear.
-Momorin is currently skipping a walking frame (Maybe it's just going by really quickly?).
-Currently waiting on a better Couch and a Sitting sprite for PJ Sue from SpagFace2.
-Level design (If you can call it that) needs work (I'm looking at you backyard ).
-Need to get around to asking BombchuLink about a helicopter that can swap between two sprites, Still has animated blades and can move in any direction, all using TSC.
-The intro/first level is still finite (You can see this in Chapter 1).
-White is currently being used as a place holder background song. (More advanced song switching will be used in the future)
-Momorin is currently skipping a walking frame (Maybe it's just going by really quickly?).
-Currently waiting on a better Couch and a Sitting sprite for PJ Sue from SpagFace2.
-Level design (If you can call it that) needs work (I'm looking at you backyard ).
-Need to get around to asking BombchuLink about a helicopter that can swap between two sprites, Still has animated blades and can move in any direction, all using TSC.
-The intro/first level is still finite (You can see this in Chapter 1).
-White is currently being used as a place holder background song. (More advanced song switching will be used in the future)
Any feedback/bug findings would be greatly appreciated!
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