Jul 28, 2011 at 9:36 AM
Join Date: Aug 20, 2006
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Posts: 2859
Age: 34
Pronouns: he/him
Re: STGT '11 Team Thread - Week 1: Gokujou Parodius
The scoreboard is up! Don't fret over your positions, we're a couple of days behind the curve.
And, daily tactics update! I do hope you guys are taking the time to read these, unless you want to spend twice as long figuring them out yourselves >_> I can stream again tomorrow too, if you didn't catch the first one.
-The powerup-dropping enemies appear to 'cycle' what they drop, so getting as many drops as possible will result in more bells. This can be seen against the first boss, where destroying a large number of enemies on the double-spins or when he appears/times out can result in an extra bell before the end of the stage.
-On the second stage, don't try to kill the cat ships that appear just before you go underwater. Go for the bells instead (but do make sure they're knocked back properly first). It's fairly easy to grab them all and worth a heckuva lot more points.
-I'm currently budgeting to lose three lives on stage 3, because of the absolutely enormous rank decrease it results in, and the fact that the boss doesn't really get any harder because you can only hit it straight anyway (also, the little dudes will shoot a lone bullet when they die). As long as you get the wide shot before the rocket fish appear and can shoot behind you by the time the bird wall shows up, stage 4 becomes very easy.
Provided you can swipe a good chunk of score off the birds at the start of stage 3, it's pretty easy to reach 600k, and with some extra effort a good run could pull 700k+, which as you can see by the current scoreboard should all still fetch reasonably good positions by the end of the week. Beyond that I will be extremely happy, because unless I get a lucky run I'm calling it quits there
The scoreboard is up! Don't fret over your positions, we're a couple of days behind the curve.
And, daily tactics update! I do hope you guys are taking the time to read these, unless you want to spend twice as long figuring them out yourselves >_> I can stream again tomorrow too, if you didn't catch the first one.
-The powerup-dropping enemies appear to 'cycle' what they drop, so getting as many drops as possible will result in more bells. This can be seen against the first boss, where destroying a large number of enemies on the double-spins or when he appears/times out can result in an extra bell before the end of the stage.
-On the second stage, don't try to kill the cat ships that appear just before you go underwater. Go for the bells instead (but do make sure they're knocked back properly first). It's fairly easy to grab them all and worth a heckuva lot more points.
-I'm currently budgeting to lose three lives on stage 3, because of the absolutely enormous rank decrease it results in, and the fact that the boss doesn't really get any harder because you can only hit it straight anyway (also, the little dudes will shoot a lone bullet when they die). As long as you get the wide shot before the rocket fish appear and can shoot behind you by the time the bird wall shows up, stage 4 becomes very easy.
Provided you can swipe a good chunk of score off the birds at the start of stage 3, it's pretty easy to reach 600k, and with some extra effort a good run could pull 700k+, which as you can see by the current scoreboard should all still fetch reasonably good positions by the end of the week. Beyond that I will be extremely happy, because unless I get a lucky run I'm calling it quits there