DaPhinoXX said:
I have just been playing this game, just beat it, and have gotten into modding. I'd love to create my own mod, but I don't know where to start.
I have Cave Editor, but what else do I need to know?
Thank you!
And what is a flag? Like what the script <FL+XXXX does? And what is a Skipflag?
You shouldn't need to know much else at this point.
Flags are things used to keep track of which events happened already in game, and are used a lot in scripting. To put it simply....
<FL+xxxx FLag + Set flag X
<FL-xxxx FLag - Clear flag X
<FLJxxxx:yyyy FLag Jump Jump to event Y if flag X is set
Skipflags work exactly like regular flags, but they are reset every time the executable is reloaded. They exist incase you need to speed up the text before a boss fight (so you only have to spend time reading it once, since you tend to die a lot during bosses).
Here's their commands:
<SK+xxxx SKipflag + Set skipflag X (remains set until program exits, to avoid repeating cutscenes/dialogue after retrying)
<SK-xxxx SKipflag - Clear skipflag X
<SKJxxxx:yyyy SKipflag jump Jump to event Y if skipflag X is set
You should have the TSC instruction set though, since it comes built in to the CE editor. I can still see why you asked about flags though.
Also npc flags and script flags are different. Whereas npc flag ids and script flags are related.