Sprite Editing And Frame Rects

Jun 1, 2008 at 7:46 PM
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Metalogz said:
OMG OM GOM G RUNE YOU ARE TEH POWARZ!

OMG! I DON'T UNDERSTAND A BIT OF IT LMAO!

NEVERTEHLESS IT PRO!
I think you're the reason Runelancer don't spend much time here ;)
 
Jun 2, 2008 at 3:50 AM
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cookie said:
I think you're the reason Runelancer don't spend much time here :confused:
Time travel huh! :confused: :D
 
Jun 2, 2008 at 5:31 AM
Justin-chan
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OMG OM GOM G RUNE YOU ARE TEH POWARZ!

OMG! I DON'T UNDERSTAND A BIT OF IT LMAO!

NEVERTEHLESS IT PRO!
Dude.

Stop being such a fag.

You act this way on MSN too, most of the time.

And sometimes you just spam, "OMG OMG OGMOMGOMGOMGOGMOGMGOGMOMOGMGOMGOMGOGMOGMGOMGGOMGOGMOGMGOMG" and "LOLOLOLoOoLOLOLlOLOlOlOloloOOLOlOlOOL" or something.

Its so annoying I'm tempted to block you sometimes. >=E
-------------
And um, whats a NPC AI Pointer?
 
Jun 2, 2008 at 12:09 PM
Luls
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cookie said:
I think you're the reason Runelancer don't spend much time here :D

Aww D:

I'm so sorry Runlancer, I didn't mean to praise you to death D: (lols)

Anyway to figure out what Runlancer posted, you need an Assembly Dump of the game which... SP could be so kind to upload it.

jcys810 said:
Dude.

Stop being such a fag.

You act this way on MSN too, most of the time.

And sometimes you just spam, "OMG OMG OGMOMGOMGOMGOGMOGMGOGMOMOGMGOMGOMGOGMOGMGOMGGOMGOGMOGMGOMG" and "LOLOLOLoOoLOLOLlOLOlOlOloloOOLOlOlOOL" or something.

Its so annoying I'm tempted to block you sometimes. >=E
-------------

http://www.cavestory.org/forums/posts/31727/
 
Jun 3, 2008 at 4:33 AM
Justin-chan
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He wasn't being a fag to me :3
 
Jun 6, 2008 at 6:00 AM
The Bartender
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S. P. Gardebiter said:
This kicks ass in just so many ways.
I thought you said you'd done this before? :o
 
Jun 26, 2008 at 11:57 PM
Hoxtilicious
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Yeah, but only with Snake, that was kinda lame :D
 
Jun 27, 2008 at 11:15 PM
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So I went and modified the rect of the Key (NPC #14) to be a 32x32 sprite (for learning purposes), but I've come across a small problem:

diph.php


Only the top 16x16 area (the origional size of the sprite) counts as the actual object, so half of the sprite falls through the floor and I can only activate it by "talking to" the upper-left portion. Is there any way I can modify it's physical perimeter so that the object size = sprite size?
 
Jun 28, 2008 at 10:02 AM
Justin-chan
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I haven't tried this out yet. D:

I really should.
 
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