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So... Speedrunning?

May 19, 2013 at 5:28 PM
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I was wondering if there are any good speedrunning guides or Videos that run the full game. I'm not just talking Sacred grounds, but all out full game.
 
May 19, 2013 at 5:48 PM
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I think there is, but I don't any any links to them. I guess your best bet is google.
 
May 19, 2013 at 6:04 PM
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Bismuth said:
I think there is, but I don't any any links to them. I guess your best bet is google.
Fair enough. I'll try to find some :p perhaps stream some later.
 
May 19, 2013 at 6:15 PM
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I don't know of any good guides, but there is a video of a guy speedrunning (TAS) Cave Story it also has his commentary, in the form of subtitles. He gives out a lot of useful tips and tricks in the commentary and it is, I believe, the fastest to date so just watching it should also give you a lot of info on what to do.

The video is here.
 
May 19, 2013 at 6:19 PM
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!! Fantastic~ This is just what I am looking for. Thank you ~~
 
May 19, 2013 at 6:27 PM
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I have been considering to speedrun Cave Story myself. Haven't gotten around to it though... (I did some attempts, had about an hour and 20 minutes or so for my fastest time)
 
May 19, 2013 at 6:29 PM
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Lucrio said:
!! Fantastic~ This is just what I am looking for. Thank you ~~
No problem. :mahin:
 
May 19, 2013 at 6:50 PM
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Rubyyoshi said:
I have been considering to speedrun Cave Story myself. Haven't gotten around to it though... (I did some attempts, had about an hour and 20 minutes or so for my fastest time)
I know the feel. I've been speedrunning Cave Story for about a month and I can get my best time to about 1:20~, but I feel like there was more I could improve upon, but not sure where to start. I was just curious about whether there were guides or not out there :toroko2:
 
May 19, 2013 at 8:48 PM
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This TAS speedrun is insane. I have a queation though, since when can you stand on enemies heads? I thought you could only do that with the elephants.

Edit: How is it that he shoots so fast? & When he fights Monster X he didn't get hurt bt the tire treads when he touched thier sides. Hmmmm.
DoubleEdit: Okay, so it's a tool assisted speed run. Makes sense now.
 
May 19, 2013 at 9:17 PM
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since when can you stand on enemies heads?
You can stand on most, if not all, enemies heads, but you will get damaged, the only time you are safe is in a cutscene or whilst you have your invincibility frames.

How is it that he shoots so fast?
It's a TAS (Tool Assisted Speedrun) meaning he has the ability to do things a normal human would not be able to do, such as shoot extremely fast, skip the text insanely fast and do frame accurate jumps.

When he fights Monster X he didn't get hurt bt the tire treads when he touched thier sides.
There could be multiple reasons for that:
  • Again, due to it being a TAS there can be things that look like they could hit but can actually be just a single frame off from hitting, or he could be just narrowly dodging the hit boxes, it's hard to tell thought because stuff like that is frame perfect so it is pretty much impossible to see with the human eye.
  • Could be a collision problem, I have had a few times where I have fought Monster X and it looks like I should of been damaged by the treads, but instead came out unharmed.
 
May 19, 2013 at 10:55 PM
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There are several times he stands on enemies without taking any damage whatsoever, not in a state of temporary invulnerability. Other times he's visually pushed without taking any damage. I'm guessing he may have made it so only projectiles do damage.
 
May 19, 2013 at 11:05 PM
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Metroidvaniac said:
I'm guessing he may have made it so only projectiles do damage.
You're guessing wrong.
 
May 19, 2013 at 11:06 PM
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Metroidvaniac said:
There are several times he stands on enemies without taking any damage whatsoever, not in a state of temporary invulnerability. Other times he's visually pushed without taking any damage. I'm guessing he may have made it so only projectiles do damage.
It couldn't be that because otherwise he would not be able to damage boost. What enemies, specifically, is he standing on that aren't causing him to take damage?
 
May 20, 2013 at 12:36 AM
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The whole idea of a TAS is that the game is slowed down considerably using said tool during gameplay, but is recorded at normal speed. The only difference between a TAS and a normal speedrun is that the player has much, much more time to react in a TAS. That's it.
 
May 20, 2013 at 2:11 AM
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I just rewatched the part I had in mind. He did have temporary invincibility when he rode one of the fly enemies in the beginning of the sand zone. My bad. I've never seen a TAS before, so some of this pixel perfect shit almost looked like exploits to me.
 
May 20, 2013 at 6:32 AM
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andwhyisit said:
The only difference between a TAS and a normal speedrun is that the player has much, much more time to react in a TAS. That's it.
I'm pretty sure there are other things such as save states and calculated/completely frame perfect key presses done by the computer and not the player himself. Slowing the game down isn't the definition of a tool assisted speed run.

FOR LUCRIO:
Your doing a human speed run, so don't bother with matching the TAS. But it is good to watch because it does give some tips in the commentary like how to go through grass town/bush lands without wasting jellyfish juice in chaco's fireplace.
 
May 20, 2013 at 7:33 AM
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Save states no, but you're right in that it's not just slowdown. Also, I don't think you understand what we mean by slowdown. You're probably thinking slow-mo. It slows it down so you can decide what happens in each frame. What he also does is looks at certain variables in the game. In this TAS, he does it mainly for the purpose of luck manipulation, to know what he'll be getting from a defeated enemy.
 
May 20, 2013 at 9:38 AM
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Dunc2403 said:
Save states no, but you're right in that it's not just slowdown. Also, I don't think you understand what we mean by slowdown. You're probably thinking slow-mo. It slows it down so you can decide what happens in each frame. What he also does is looks at certain variables in the game. In this TAS, he does it mainly for the purpose of luck manipulation, to know what he'll be getting from a defeated enemy.
What do you mean, "save states no"? Of course he used save states, or else this would've been the biggest pain in the ass to make.
 
May 20, 2013 at 9:40 AM
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I figured if he'd used save states it'd have been a completely flawless run, there was one point where in attempting to do a corner clip in Mimiga village he actually collided with the corner, I assumed if he were using states he'd have just gone back and fixed that.
 
May 20, 2013 at 10:14 AM
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Could you please specify exactly what time he messed up this corner clip?

And the problem with not doing save states is that this run probably took hours to make, so if he did it all in one go that would be pretty amazing. Also he says in the annotations/captions that he had to redo hell 3 times, which would have required a save or a savestate.
 
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