RuneLancer said:
PXTone converts pxt files to wav.
Silly me. I wasn't paying attention to the fact that Winamp said the WAV file was 0:00, meaning it ACTUALLY HAD A LENGTH. And Winamp is set by default to fade out so many miliseconds before the end of a file that playing it did nothing. I ran the wav in windows media player and boom, it's fine. Last time I let winamp steal my wav file association. -.-
*downloads new version of Original Sin greedily*
EDIT: The sprite for 'aiming up' while on ground is creepy. His left (our right) eye shifts over to the side a bit o.O.
EDIT2: Only when he's facing left.
EDIT3: So THAT's why I couldn't beat that boss before. Less life capsules, yes, but also because there was practically no way to dodge the fire because had a bigger spread than it does now.
EDIT4: Is there some sort of hidden save point in the village? Cause it's really annoying to have to get the jump boots and beat the boss for entrance to the desert, then running back to the center of the factory just to save (and hopefully getting a heart before taking damage at 2 hp)
lol, EDIT5: A suggestion: A good mod for the graphics of the airtank. At least shrink the bubble to a little bigger than his head. He's not a robot anymore, he doesn't need a bubble big enough to protect his entire circuitry. You could make it one of those glass 'sphere' helmets, but I'm thinking just resizing the original bubble to be around his head would be less cliche.
As for drowning, it's probably been said before, but it would be better to use the original air timer (albeit with probably FEWER seconds) before gradual hp drowning. I'm pretty sure Rick, like any other human being, can hold his breath for a while before the lack of air starts to cause him actual physical harm. But also, a single gulp of air won't instantly cure a person's lack of oxygen, too. So have air gradually restored when he surfaces from the water. Fast, but not too fast. So if he gets a small gasp of air before heading back under, it won't reset the timer, but add to it a bit, or if he's 'drowning', give him a few seconds reprieve from more HP drain. Considering the assembly hacking I've seen you do to CaveStory so far, this could be relatively easy. Or I could just have no idea what I'm talking about