• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

so hey, I made a TSC event parser

Dec 1, 2019 at 6:43 AM
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Personally, some of these descriptions could be slightly more specific. For example:

Rolling credits!


by "Rolling Credits!", it means "start the credits sequence"
 
Dec 1, 2019 at 6:45 AM
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by "Rolling Credits!", it means "start the credits sequence"
Honestly, as simple as "Rolling credits!" is, it is probably best to idiot-proof the descriptions. Sometimes, you actually have to give something more complex to at least reach out to the lower intellectuals.
 
Dec 2, 2019 at 9:26 PM
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<SIL <CIL and <XX1 don't get recognised.


all fixed - I did a huge dumb
my logging function is called sLog
so, to print "Hi" to the "what is it doing" thing I would run sLog("Hi");
it was like 3am when I wrote that portion, and for <SIL, <CIL, and <XX1, they all use sIL("text") instead of sLog("text")
my brain sometimes I swear


Depends on whichever entity the direction is for, or what TSC function you're using.
there is a 0% chance I am going to program that type of thing in if I don't have a definite list, sorry



I wonder if a tsc constructor could be made of this parser that could work like RPG Maker's script editor...

I haven't seen RPG Maker's script editor, but I could probably do something like that.
The issue is that even just writing the parser took around 5 hours, so writing a creator would take a while

I made a highly buggy alpha version
thread

there'll probably be an update out in a bit (maybe a week?) regarding showing default facepics.
I'm unsure when I'll have time for much else - the custom facepics thing will probably take a while - but it'll get there, eventually.
rip that, spent all my time on the creator
 

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