Sinner's Story (Demo 2)

Feb 10, 2014 at 6:16 AM
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Disgusting fellow! All you have done from birth is sin, sin, and sin!

Bad deeds all around! Killing friends for money, stabbing innocents

for fun, and similar deeds! Now you're dead! Head straight to hell!



This mod is about Pyroaid(My CS Mychar that I play some mods with), travelling to Hell and passing through the

7 circles, of Hell. This mod only has the first two areas done, but

here's the first release. Of course, I will be working on this more,

because this is one of my ideas that I may actually stay interested

in working on for longer than a day to a month. (For once, remember

Icarus' Story?) Anyways, this is a challenging platformer that will leave

you with under 10 HP the whole game and a weak weapon(unless you're a treasure hunter...) that barely scrapes

the (soon to be added) enemies. Leave suggestions, and enjoy!



-Pyroaid







Download: (Newest always at the top!)

- https://www.dropbox.com/s/4gfq6r82ffsyk7s/Sinner%27s%20Story%20-%20Demo%202.zip (Remember that time you forgot that one <END and it broke everything..?)

- https://www.dropbox.com/s/rjjmas03piavn3c/Sinner%27s%20Story%20-%20Demo%201.zip
 

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Feb 10, 2014 at 7:38 AM
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Me? But I'm perfect!
p179692-0-322451dbzcell06.jpg

But seriously, that sounds pretty cool :D

It seems like it would be fun if you're into playing harder mods.
 
Feb 10, 2014 at 6:53 PM
I don't anymore.
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no screenshots story.
 
Feb 10, 2014 at 7:09 PM
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"I, Ikachan. The Life and Documentary of the OrigiNAL SQuiD."
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Screenshots just added story.
 
Feb 10, 2014 at 11:40 PM
Sincerity will always triumph over irony.
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Your tile-slopes are poorly placed in the last screenshot. Just by looking at them I can tell that it will contain collision errors if you touch them on the wrong end.
p179695-0-image.jpg
It's good that you're committed to a project though.
 
Feb 11, 2014 at 2:25 AM
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Thanks for pointing that out, Enlightened. The upper one I knew would cause a collision error, it was intentional... >: )
But the lower one I didn't know could cause a collision error. I'll have that fixed in the next release.
But otherwise, has anyone even downloaded and tested the mod yet?
 
Feb 11, 2014 at 2:49 AM
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okay so
it looks pretty good
the only problem i remember are the open side areas of the second circle
if you do it JUST right, you can skip lots of the second circle
so block those off
anyways, it looks pretty good
 
Feb 11, 2014 at 1:11 PM
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How did you mod this?
 
Feb 11, 2014 at 1:21 PM
In my body, in my head
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theweirdn8 said:
How did you mod this?
r u razzin me

we have an entire forum *section* dedicated to this shit
try and see if you can deduce how it's done
 
Feb 13, 2014 at 5:59 AM
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theweirdn8 said:
How did you mod this?
Personally, I use a program called Booster's Lab. You can download it on the official CS Site.
Did anyone try the second demo yet..?
Anyone at all..?
 
Feb 13, 2014 at 7:41 PM
Tommy Thunder
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This is me just typing down my thoughts as I play.

Starting off by entering the first circle, I realized I could jump from where I came from and go out of bounds. The challenges aren't frustrating or irritating like I find a lot of mods to be like, but instead they're way too bland. It really just feels like one huge obstacle course. The sign between the second and third circles is funny, though. The challenge starts to feel fresh at the third circle, but damn that's one hell of a difficulty spike. Thankfully it's not very long, so I'll forgive you for that. The fourth circle, man that's a pretty mean spot for two critters with a level one Polar Star. They're way too strong for you to defeat right away, so making meticulous movements is the only way around them. Over time I actually salvaged enough XP to get to level two and take them out a little easier. You aren't kidding when you say it won't protect my ass! Against my better judgement, I decided to power through the fourth circle. This is precision Booster hell. Fifth circle... oh wait, it's over? I can now breathe a heavy sigh of relief. Final thoughts? I think a little balancing is in order for the last two circles, while the first two could use some creativity.
 
Feb 14, 2014 at 12:32 AM
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Ok, I'll tone down 3 and 4 and help 1 and 2. But don't expect 5,6 and 7 to show ANY mercy.
Oh, and the final boss as well. Did anyone discover the secret of the Chinfish?
Only 5 of them in the game, do some hunting!
 
Feb 14, 2014 at 12:43 AM
Tommy Thunder
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Pyroaid said:
But don't expect 5,6 and 7 to show ANY mercy.
Well, as long as there's a reasonable difficulty curve...

Pyroaid said:
Oh, and the final boss as well. Did anyone discover the secret of the Chinfish?
I got the key, but I didn't find where I needed to use it.
 
Feb 14, 2014 at 12:59 AM
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Tpcool said:
Well, as long as there's a reasonable difficulty curve...

I got the key, but I didn't find where I needed to use it.
All I can tell you is: the trio of Chinfish in Circle 3
 
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