Apr 9, 2015 at 7:49 PM
Join Date: Jun 27, 2013
Location:
Posts: 2859
Age: 30
Pronouns: She/Her
If this was discussed before, then I apologize.
I found something quite interesting in the Sand Zone map. There are two unused entities near the Warehouse entrance with events 106 and 601.
Entity 106 looks like it could be a debug transport to the Labyrinth. What's more interesting though is Entity 601, which is also used in the Sand Zone cutscene room for when Misery appears, and Entity 106 is replaced by Entity 101, of which event isn't even in the script for that entity.
Because entity 601 is in both the main Sand Zone room and the cutscene room and Misery teleports in from Entity 601, was the cutscene supposed to happen in the main Sand Zone room and something happened that gave it its own room, or was Pixel lazy to add the script in the main room and just decided to give it its own room (similarly to the separate Arthur's House rooms if either case)?
I found something quite interesting in the Sand Zone map. There are two unused entities near the Warehouse entrance with events 106 and 601.
Entity 106 looks like it could be a debug transport to the Labyrinth. What's more interesting though is Entity 601, which is also used in the Sand Zone cutscene room for when Misery appears, and Entity 106 is replaced by Entity 101, of which event isn't even in the script for that entity.
Because entity 601 is in both the main Sand Zone room and the cutscene room and Misery teleports in from Entity 601, was the cutscene supposed to happen in the main Sand Zone room and something happened that gave it its own room, or was Pixel lazy to add the script in the main room and just decided to give it its own room (similarly to the separate Arthur's House rooms if either case)?