Replacing the main character sprite?

Mar 10, 2007 at 10:08 PM
Hoxtilicious
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I don't know which program Pixel used, use Photofiltre to change the palette.
 
Mar 10, 2007 at 10:32 PM
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The spritesets (and tilesets) have their own palletes, Paint shows the default colours but it automatically turns it into the closest color of the custom pallete. You have to draw either using the exixting colours or if you want to use other colors you need to change the pallete file.

For some reason The (c) pixel message doesn't appear anywhere in Hexecute (the hex editor I use for rom-hacking purposes)
 
Mar 10, 2007 at 10:52 PM
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Viper Kirby said:
For some reason The (c) pixel message doesn't appear anywhere in Hexecute (the hex editor I use for rom-hacking purposes)

It's (C)Pixel not (c) pixel <_<
 
Mar 10, 2007 at 11:25 PM
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ShInInG PhAnToM said:
It's (C)Pixel not (c) pixel <_<
I know >_>

Anyways I found it, it was in 0x0008C4D8 in the exe...
 
Mar 10, 2007 at 11:34 PM
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Viper Kirby said:
I know >_>

Anyways I found it, it was in 0x0008C4D8 in the exe...

Oh yea sure you know, but you didn't searched for it right? You searched for the (c) pixel... lol sarcasm ;)
 
Mar 10, 2007 at 11:41 PM
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I've worked around the problem by copying the sprite image onto a new .bmp file, which can be coloured whichever way I want in Paint. The new file is then saved over the original file and renamed .pbm.

It works fine in game, as far as I know.
 
Mar 10, 2007 at 11:50 PM
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In my opinion, It's easier to just add the (C)Pixel to the end of the .pbm file. It doesn't really matter either way, but Sue's workshop f*cks up if it doesn't find the (C)Pixel line in the .exe...

(So, yes, you could just copy and paste all the .pbm files in Eternal chaos to the original Cave story file, and play the game using my/other's gfx...)
 
Mar 11, 2007 at 12:05 AM
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ZTaimat said:
(So, yes, you could just copy and paste all the .pbm files in Eternal chaos to the original Cave story file, and play the game using my/other's gfx...)


Lol, how true. When I extracted Crowned Witch for the first time to a copy of my Cave Story folder, my Profile was still there, as I forgot to delete it. So I played through Hell as a mimiga with a green hat. ;)
 
Mar 11, 2007 at 12:28 AM
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ShInInG PhAnToM said:
Oh yea sure you know, but you didn't searched for it right? You searched for the (c) pixel... lol sarcasm ;)
no, I searched manually through the pbm XDDD I didn't find anything so I searched then for the hex code in the exe with the actual search function.

I have no idea why I haven't searched for the text...
 
Mar 11, 2007 at 12:42 AM
Hoxtilicious
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ZTaimat said:
In my opinion, It's easier to just add the (C)Pixel to the end of the .pbm file. It doesn't really matter either way, but Sue's workshop f*cks up if it doesn't find the (C)Pixel line in the .exe...

OH YEAH how easy I have 50 Pbm's and need to add the signature to all of them, instead of changing one value in the exe... Man you're great! :p (Sorry I'm being too cynical lol)

Anyhow Sue's Workshop will use this too in some time...

ZTaimat said:
(So, yes, you could just copy and paste all the .pbm files in Eternal chaos to the original Cave story file, and play the game using my/other's gfx...)

So yes, ask next time before you use other peoples work ;)
 
Mar 11, 2007 at 2:45 AM
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Well, I find looking up the (C)Pixel in the exe and changing it back and forth every time I want to test the game with the gfx annoying. I play-test way more often then I edit gfx, so It's really abit easier. Maybe I'm just crazy.
 
Mar 11, 2007 at 2:50 AM
Hoxtilicious
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ZTaimat said:
Well, I find looking up the (C)Pixel and changing it back and forth every time I want to test the game with the gfx annoying.

Then use the other methode. Change it in the exe.
 
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