Sep 21, 2017 at 8:28 PM
Join Date: Jan 15, 2017
Location: Northern Hemisphere
Posts: 565
Age: 16
Pronouns: he/him
didn't workTry setting compatibility mode to windows 98 as well.
didn't workTry setting compatibility mode to windows 98 as well.
Have you tried using "Full 24-bit" and "Full 32-bit" to see if there are any differences?didn't work
yeah it seems like its the same thingHave you tried using "Full 24-bit" and "Full 32-bit" to see if there are any differences?
Uh........Have you tried updating the drivers for your graphics card?
It's not really that complicated. A graphics card driver is basically system software that helps the operating system know how to interface with your graphics card. To do what andwhyisit suggests, just Google: "how to check if your graphics driver is up to date"Uh........
Just being honest I have no idea what that is
It's probably something with the game though I'll just wait for it to fix like usual
16 color, 256 color, and 24-bit are different forms of bitmap images that let you compress the size of an image. If you save an image as a 24-bit bitmap, then you will not experience any color loss at all if you're using MS paint. You're theoretically able to use 16777216 different colors in a 24-bit bitmap, since 2^24 is 16777216. If you're saving a 256 color bitmap (8-bit), then your particular image is limited to 256 different colors. The main reason you see people encouraging you to just save your image as 24-bit is because this makes things simpler since MS paint is really bad about saving a bitmap image as a 16 or 256 color image without screwing up the colors, even if you designed the image correctly. If you're using a better spriting program like Paint.NET or Gimp, then you're able to better customize the pallette of a 16 color (4-bit) or 256 color (8-bit) image, making sure that it saves correctly, but this isn't necessary. The main reason for saving an image as 4-bit or 8-bit is to save disk space since these image files are smaller, but the benefit of saving several megabytes of storage space is negligible since hard drives these days are a couple hundred gigabytes in size at minimum.more curiosity whats the difference between a 256 color bitmap and a 24bit bitmap?
256 color saves in more colors than the 16 (which is what was glitching before)
However it still doesn't save in all the colors I'd want...
I dont know what 24 bit does
Here's a post showing how they work, and when using Booster's Lab, the parallax scroll types are found through MapData when editing the rooms in your mod.