Replace/Creating Backgrounds or tilesets

Sep 21, 2017 at 8:28 PM
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Sep 21, 2017 at 8:49 PM
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Have you tried using "Full 24-bit" and "Full 32-bit" to see if there are any differences?
yeah it seems like its the same thing
The wide screen mod isn't working in full screen anymore either :(

I'll just wait a while and see if it comes back
 
Sep 22, 2017 at 1:48 AM
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Have you tried updating the drivers for your graphics card?
 
Sep 22, 2017 at 9:21 PM
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Have you tried updating the drivers for your graphics card?
Uh........

Just being honest I have no idea what that is
It's probably something with the game though I'll just wait for it to fix like usual
 
Sep 23, 2017 at 3:06 PM
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Uh........

Just being honest I have no idea what that is
It's probably something with the game though I'll just wait for it to fix like usual
It's not really that complicated. A graphics card driver is basically system software that helps the operating system know how to interface with your graphics card. To do what andwhyisit suggests, just Google: "how to check if your graphics driver is up to date"
 
Sep 23, 2017 at 4:16 PM
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more curiosity whats the difference between a 256 color bitmap and a 24bit bitmap?
256 color saves in more colors than the 16 (which is what was glitching before)
However it still doesn't save in all the colors I'd want...
I dont know what 24 bit does
 
Sep 23, 2017 at 6:15 PM
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more curiosity whats the difference between a 256 color bitmap and a 24bit bitmap?
256 color saves in more colors than the 16 (which is what was glitching before)
However it still doesn't save in all the colors I'd want...
I dont know what 24 bit does
16 color, 256 color, and 24-bit are different forms of bitmap images that let you compress the size of an image. If you save an image as a 24-bit bitmap, then you will not experience any color loss at all if you're using MS paint. You're theoretically able to use 16777216 different colors in a 24-bit bitmap, since 2^24 is 16777216. If you're saving a 256 color bitmap (8-bit), then your particular image is limited to 256 different colors. The main reason you see people encouraging you to just save your image as 24-bit is because this makes things simpler since MS paint is really bad about saving a bitmap image as a 16 or 256 color image without screwing up the colors, even if you designed the image correctly. If you're using a better spriting program like Paint.NET or Gimp, then you're able to better customize the pallette of a 16 color (4-bit) or 256 color (8-bit) image, making sure that it saves correctly, but this isn't necessary. The main reason for saving an image as 4-bit or 8-bit is to save disk space since these image files are smaller, but the benefit of saving several megabytes of storage space is negligible since hard drives these days are a couple hundred gigabytes in size at minimum.
 
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Sep 23, 2017 at 7:44 PM
ZYZZ Spur is the best gun because its super cool
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oohhhhhhhhhhhh
I wish people told me to do 24 bit sooner

I was using 16 bit and that gave me the main glitches
then i tried 256 but it still was a little weird

that makes sense now
I'm assuming the computer probably takes about 1677721613513 or whatever colors, so I won't lose any colors like you said

THANKS!!!!!!!!!! :D :D :D :D : D: D: D: D
 
Oct 23, 2019 at 12:14 PM
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So how does one create custom parallax scrolling backgrounds? I'm considering using them for my mod Gun for some of the rooms (e.g the secret boss).
 
Oct 23, 2019 at 6:20 PM
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Here's a post showing how they work, and when using Booster's Lab, the parallax scroll types are found through MapData when editing the rooms in your mod.
 
Oct 23, 2019 at 6:28 PM
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Here's a post showing how they work, and when using Booster's Lab, the parallax scroll types are found through MapData when editing the rooms in your mod.

Thank you for your contribution. I'll keep it in mind if I try to create a background similar to Hyper Zone [Kirby's Dreamland 3].
 
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