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Real newbie

Feb 16, 2009 at 12:24 PM
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Hi, Im newbie in Cave Story moding'n'hacking, so I have a few questions:
1.I tried Sue Workshop and Cave Editor, but when I used Cave Editor he quit with error and the game was damaged. Sue Workshop work good, but hasn't such options like Cave Editor. So, which tool I should use to edit maps and events?

2.When I make a monster on my map, the monster exist, but his sprite look wrong(strange lines). What should I do ?

3.When I teleport to other map by my own teleport I see loading screen(blue screen) :
1st map event(teleport)
#0100
<PRI<FAO0000<TRA0096:0101:0010:0005
Map number is 96, and coordinates are x10 y5, 0101 is second map event.
2nd map event(teleport exit)
#0101
<END
What's wrong? For exemple teleport from Hermit Gunsmith > First Cave work in this way.

4.When I create treasure chest with Polar Star inside i have it automaticly and see blue screen again ;/ :
#0200
<KEY<FLJ1640:0201<FL+1640<SOU0022<CNP0200:0021:0000
<MSGOpened the chest.<NOD<GIT0002<AM+0002:0000<CLR
<CMU0010Got the =Polar Star=!<WAI0160<NOD<GIT0000<CLO<RMU<END
What's wrong again? ;/
 
Feb 16, 2009 at 1:32 PM
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1 - If cave editor is screwing up, just use sues.

2 - The monster is linked to the wrong sprite sheet. Change this in map settings.

3 - For the door, you need to fade back in, because you faded out in the door (FAO) so:
Code:
#101
<FAI0000<END
will work.

4 - The polar star goes to a cutscene, I'm pretty sure, so just strip away everything but the essentials, making it
Code:
#0200
<KEY<SOU0022<DNP0200
<MSGSearching...<NOD<GIT0002<AM+0002:0000<CLR
<CMU0010Found the =Polar Star=!<WAI0160<NOD<GIT0000<CLO<RMU<END
Okay, it didn't lead to a cutscene, but it did have some flag jumps in it, which were to make the polar star not gettable, but also supplied some other use. I just removed those changed the CNP (change npc) to DNP (delete npc) so you couldn't get the polar star twice.

Cheers!
Lace
 
Feb 16, 2009 at 2:00 PM
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I use Cave Editor now(he doesnt work with SW, now i know that), but how make player start position in CE?

EDIT:IDK why but scripts run after i start the game(1st map), but now when i use the door or place/chest. Any ideas?
 
Feb 16, 2009 at 4:05 PM
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200 is the default start event, so If you have an event 200 in the starting map, it will run that first. I dunno about placing the char in CE though.
 
Feb 16, 2009 at 5:32 PM
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Another WTF problem: Chest doesnt want to open. I have map, walking to the chest, push down arror but nothing happend :/ Why?

And another:After beign on my map some time, I teleport to the other map and i see nothing. Why?

Btw, it started to be annoying :/
 
Feb 16, 2009 at 6:26 PM
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Szemat said:
Another WTF problem: Chest doesnt want to open. I have map, walking to the chest, push down arror but nothing happend :/ Why?

And another:After beign on my map some time, I teleport to the other map and i see nothing. Why?

Btw, it started to be annoying :/

The reason your new chest is probably not working is because of one of the following:
A) You haven't set it's flags to include flag 2000 (the flag that makes it interactive)
B) You haven't given it an event to run
These can be fixed in the npc's settings.

As for you random warping problem, it is hard to diagnose the problem with the little information given. It would be helpful to post a copy of the mod with the problem, or else we'll need script data and npc data.
 
Feb 16, 2009 at 7:15 PM
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Szemat said:
I see that chest but i cant open it. Ehh i better upload my "mod"(if i can call one poor map a mod).
http://www.speedyshare.com/805754868.html

One other thing i need to know, how did you get the game to start in map 95?
Once I know this, it should be fixable.
 
Feb 16, 2009 at 7:33 PM
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In SW, you can set the start position to whereever you want, in any map.
 
Feb 16, 2009 at 7:49 PM
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wedge of cheese said:
In SW, you can set the start position to whereever you want, in any map.

How do you edit the map and position?
All I see in SW is a game settings option which will allow you to edit the starting event, not the map itself.
 
Feb 16, 2009 at 8:01 PM
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In SW.
But first u have to load game(File/Load Game and Doukutsu.exe), but i think u know that :D
Then doubleclick on some map.
'Event Edit' mode(button with chest icon), then right click on any place on any map and "Set player start position".
 
Feb 16, 2009 at 8:29 PM
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Szemat said:
In SW.
But first u have to load game(File/Load Game and Doukutsu.exe), but i think u know that :D
Then doubleclick on some map.
'Event Edit' mode(button with chest icon), then right click on any place on any map and "Set player start position".

Alright, well I think I know what's causing all of your problems. Even though you placed your starting point in map 95, it still is trying to run event 200 as it's starting event, and it's trying to run the event 200 from map 13. What I would do if I were you is...
a) keep your starting point in map 13, doesn't matter where
b) change event 200 in map 13 so that it goes something like this:
Code:
#0200
<KEY<TRA0095:0091:0005:0005  (You can change the cooridinates 0005:0005 to whatever you want)
and put this event in map 95
Code:
#0091
<FAI0001<END

This should solve both of your problems.

Changing your start point was messing up the game, because it was still running event 200 from map 13, which led to the event where kazuma is on the computer, which faded in then faded out after a short period of time. Also because the event was running, you couldn't interact with npc's such as the treasure chest in the room. Hope this helps!
 
Feb 17, 2009 at 2:25 PM
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I deleted all maps and, leave Null(for my 1st map) and delete his script.
Now my only one map script looks :
#0100 //starting script(i changed from 200 to 100)
<FAI0000<END

#0200 //chest with polar star inside
<KEY<SOU0022<DNP0200
<MSGSearching...<NOD<GIT0002<AM+0002:0000<CLR
<CMU0010Found the =Polar Star=!<WAI0160<NOD<GIT0000<CLO<RMU<END

All works, i walk on my map with picked up polar star, but i cant hurt enemys, and they cant hurt me ;/ Do i deleted something important?

PS: http://www.speedyshare.com/164230634.html
 
Feb 17, 2009 at 5:44 PM
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Szemat said:
All works, i walk on my map with picked up polar star, but i cant hurt enemys, and they cant hurt me ;/ Do i deleted something important?

PS: http://www.speedyshare.com/164230634.html

No you didn't delete anything important. Your enemys (the bats) have their flags set to 6000 (the flag to make them dissappear once their flag id is made a flag and the one that makes it so you can interact(press down) with them).
You are going to want to set their flags to 0 most of the time, but if flag 2000 is set (which it is now) then they won't be able to hurt you. Also the one bat's event is set to 200 which makes him get deleted like the chest, you're going to want to set his event to 0 for now probably.

And if you don't know how npc flags work it is quite simple:
Lets say you want both flag 1000 and 2000 set at the same time.
What would you set the npc's flags to?
1000+2000=3000

One of the reasons I use both CaveEditor and Sue's Workshop is that CaveEditor's npc flag options are better than those in SW.
 
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