Oct 8, 2014 at 5:17 AM
Join Date: Aug 27, 2009
Location: Oregon
Posts: 33
Pronouns: he/him
Hey everyone! Long time no see.
I had a quick question that I wanted to run by "the experts" so to speak.
I am in the process of created a cave story modding tutorial website [I know that it has been done a thousand times already .] but I figure I would throw my hat (and version) into the ring (so to speak).
My question is the following:
I know that the modding program "Boosters Lab" runs on both Mac and PC.
Can Boosters Lab on the Mac edit the Mac version of cave story (the non .EXE one, meaning the .App one).
My limited tests so far say no. I don't want to create a whole section on hex editing (removing the (C) Pixel requirement and other walk-thru) focused on the Mac side of things if no mods can actually be created using Booster's Lab on a Mac.
As a side question, and follow up, can Booster's Lab on a Mac edit the Windows version of cave story? If yes, couldn't a modder (in theory) make all the edits on a Mac using Booster's Lab to the .exe with the only (main) problem of not being able to test (run) that .exe modded file? (Not that I would recommend this)
Thanks again for your feedback!
I had a quick question that I wanted to run by "the experts" so to speak.
I am in the process of created a cave story modding tutorial website [I know that it has been done a thousand times already .] but I figure I would throw my hat (and version) into the ring (so to speak).
My question is the following:
I know that the modding program "Boosters Lab" runs on both Mac and PC.
Can Boosters Lab on the Mac edit the Mac version of cave story (the non .EXE one, meaning the .App one).
My limited tests so far say no. I don't want to create a whole section on hex editing (removing the (C) Pixel requirement and other walk-thru) focused on the Mac side of things if no mods can actually be created using Booster's Lab on a Mac.
As a side question, and follow up, can Booster's Lab on a Mac edit the Windows version of cave story? If yes, couldn't a modder (in theory) make all the edits on a Mac using Booster's Lab to the .exe with the only (main) problem of not being able to test (run) that .exe modded file? (Not that I would recommend this)
Thanks again for your feedback!