May 8, 2010 at 6:51 PM
I have watched Puppy Story on Youtube. Nice idea, keep up the good work
immortalshippo said:Not much to say about this but good work.
You're a healthy puppy.
EDIT: Well, actually, no, I do have a beef with this mod. That's a tall, tall, TALL, doghouse, man. Find a way to make it shorter, I mean not eve Jenka would be weird enough to make a doghouse THAT tall.
ragnaroq said:Well, this looks really cute. I like your ideas so far, and the neat concepts like a dog bone weapon. I do think "my bones become more powerful overtime" is a really cheesy piece of dialog, though; it should be something more like "They say the more a dog loves his bone, the stronger it becomes!" or something like that if you even feel that you need to mention the fact a weapon can level up in the first place; after all it was never explained in the original Cave Story.
ragnaroq said:Oh, and Mick should be a little more hidden I think, not just in a "chest in front of his bed". The least you could do is remove the bed and just have a chest there in place for Mick, but in my opinion it'd be a lot more interesting if you actually had a semi-hidden chest near the beginning that held him. And since this is a puppy-centric mod I'd love to see Mick popping up in chests more than once, like maybe a room with a chest after a really difficult area or boss that only contains Mick, which would be simultaneously horrible and hilarious... but then you could just have Mick give you the important item/weapon/whatever in question.
ragnaroq said:Heck, on that note, you should use all the dogs' personalities and descriptions to their fullest, as they had some pretty fleshed-out characters for what little importance they had in CS itself. Maybe a race with Kakeru at some point, some puzzle to find Shinobu in the dark (beyond what CS did, or something completely different), at least one scene in which Nene actually sees the future in a dream and it becomes a plot element, etc.