Dec 2, 2014 at 1:05 PM
Join Date: Jul 15, 2007
Location: Australia
Posts: 6225
Age: 39
Pronouns: he/him
A few things I felt needed pointing out:
A skipflag for the weapon choice at the beginning would work wonders.
There's an invisible tile above the door leading from "passage of interest" to "oh yeah baby". I can shoot though it, but energy crystals bounce off of it.
After going from the "passage of interest" to the outside area called "start" the door will not work in reverse. Also you can walk off the map just left of this door.
A save point in "strange room" just before the boss fight would be ideal.
The pseudo-balrog's projectiles can sometimes push you through the floor of mushrooms. Maybe put some solid invisible blocks under the bottommost mushroom platforms so that they exceed 1 tile in thickness?
You can enter the door during the boss fight.
Entering and exiting the door will reinitiate the boss fight, regardless of if the boss has already been defeated. This sort of behaviour applies to switches as well.
The opening created after the boss fight is gone again after entering and exiting the room.
The "this is it" room allows you to fall off the right-hand side of the map.
There is no way to recover ammo.
A skipflag for the weapon choice at the beginning would work wonders.
There's an invisible tile above the door leading from "passage of interest" to "oh yeah baby". I can shoot though it, but energy crystals bounce off of it.
After going from the "passage of interest" to the outside area called "start" the door will not work in reverse. Also you can walk off the map just left of this door.
A save point in "strange room" just before the boss fight would be ideal.
The pseudo-balrog's projectiles can sometimes push you through the floor of mushrooms. Maybe put some solid invisible blocks under the bottommost mushroom platforms so that they exceed 1 tile in thickness?
You can enter the door during the boss fight.
Entering and exiting the door will reinitiate the boss fight, regardless of if the boss has already been defeated. This sort of behaviour applies to switches as well.
The opening created after the boss fight is gone again after entering and exiting the room.
The "this is it" room allows you to fall off the right-hand side of the map.
There is no way to recover ammo.