Polar Star & Fireball hacks [pre-made, ready to be applied]

Feb 10, 2015 at 1:42 PM
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Since you asked for more ideas...
How about a Machine gun with infinite 4-directional flight?
Or have the Snake shoot two bullets per shot with the travel path of the second being the inverse of the first (so the travel paths resemble a side on helix)?
Or a powerful Missile Launcher with severe kickback?
 
Feb 10, 2015 at 3:15 PM
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Can you make a snake that fires in a straight line like it did in the beta versions?
 
Feb 10, 2015 at 3:42 PM
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this is a rather simple idea, but I've noticed with the fire ball that when you shoot up or down, the horisontal speed is dependant on your own. could you make shooting left or right have this effect as well?
 
Feb 10, 2015 at 3:54 PM
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andwhyisit said:
Since you asked for more ideas...
How about a Machine gun with infinite 4-directional flight?
Or have the Snake shoot two bullets per shot with the travel path of the second being the inverse of the first (so the travel paths resemble a side on helix)?
Or a powerful Missile Launcher with severe kickback?
The Machine Gun hack would be rather a weapon than a bullet hack, but I like the idea. The Snake hack would be a weapon hack as well. And Missile Launcher would require both of these.
I like these ideas, but I'd rather do them after I play a bit more with bullets.
QuoteHax said:
Can you make a snake that fires in a straight line like it did in the beta versions?
Could you provide a video or something of such Snake?
Goerge Bobicles said:
this is a rather simple idea, but I've noticed with the fire ball that when you shoot up or down, the horisontal speed is dependant on your own. could you make shooting left or right have this effect as well?
But wouldn't that mean you would shoot static Fireballs when standing still?
 
Feb 10, 2015 at 4:08 PM
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Randolf said:
But wouldn't that mean you would shoot static Fireballs when standing still?
not quite. if you shoot up, it travels in which ever horisontal direction you're facing just very slowly when your not moving. But it still appears to be affected by your velocity.
 
Feb 10, 2015 at 5:20 PM
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Uh huh. Alright, I guess this one can be quite fun. Getting to it now.
'kay, Goerge, I'm done.

Velocifireball
http://youtu.be/CplD-uJ2H34

Brief summary:
- Velocifireball makes the projectiles fired left or right highly dependent on your horizontal speed. If you are not moving, the projectiles are notably slower than the vanilla ones, but when you are running (or even better, boosting horizontally) the projectiles have very high velocity.
 
Feb 10, 2015 at 5:21 PM
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I like the reverse gravity fireball. I could use this for Dust, does it speed up every time it bounces? I feel like that would be cool, and many puzzels could be made with this.
 
Feb 10, 2015 at 5:23 PM
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It doesn't speed up after bouncing, it mostly behaves like the normal Fireball.
 
Feb 10, 2015 at 5:23 PM
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Also, maybe it could explode after it's gone as far as it can go.
 
Feb 10, 2015 at 5:26 PM
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I could make that, too. I find it surprising why I haven't thought of it.
I might try that, but not now, because I'm planning to moving to Snake for now.
 
Feb 10, 2015 at 5:27 PM
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Ah. I was thinking of a weapon from half life 2, and that would be pretty cool to have it.
 
Feb 10, 2015 at 6:44 PM
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Randolf said:
Uh huh. Alright, I guess this one can be quite fun. Getting to it now.
'kay, Goerge, I'm done.

Velocifireball
http://youtu.be/CplD-uJ2H34

Brief summary:
- Velocifireball makes the projectiles fired left or right highly dependent on your horizontal speed. If you are not moving, the projectiles are notably slower than the vanilla ones, but when you are running (or even better, boosting horizontally) the projectiles have very high velocity.
Great job, this is going to be awesome when ever anyone changes quotes speed to something stupendously fast.
 
Feb 10, 2015 at 10:38 PM
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Somewhere In This Video I remember seeing a version of the snake that shot forward.


--EDIT--
p193676-0-xt1i26o.png

yup here it is! The puu and the straight snake...
 
Jun 16, 2016 at 10:00 PM
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Sorry to bump this, especially since nobody else has had this problem, but... I'm having difficulty installing Hina's No-Gravity Fireball Hack.

I am using DA, and it keeps saying:


====================
Line Number: 10
Line Contents: setnpinter

Unable to recognize this instruction.
====================


But the line of code doesn't actually say setnpinter. It says "setpointer". So what am I doing wrong?
 
Jun 16, 2016 at 10:40 PM
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Sorry to bump this, especially since nobody else has had this problem, but... I'm having difficulty installing Hina's No-Gravity Fireball Hack.

I am using DA, and it keeps saying:


====================
Line Number: 10
Line Contents: setnpinter

Unable to recognize this instruction.
====================


But the line of code doesn't actually say setnpinter. It says "setpointer". So what am I doing wrong?
did you already include noxid's defines in the assembler?
 
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