Jan 21, 2013 at 6:49 AM
Join Date: Jan 20, 2013
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Posts: 5
I've checked the forums to see if anybody has discussed this game. I see that nobody has, and I think it may be of interest to my fellow Cave Story adventurers.
Last year, Ben "Yahtzee" Croshaw, the sardonic English game critic on The Escapist who lives in Australia, designed a "Metroidvania" platformer using Game Maker called Poacher. It's a comedy-dark fantasy game involving a Yorkshireman poacher who falls in a enormous exotic cave underworld (similar to Cave Story), who bonds with a ghost maiden to fight off demonic bunnies under the control of an ancient Lovecraftian force. He made a trailer which explains the concept effectively (and hilariously):
http://www.youtube.com/watch?v=m2YEe167Gso
Like Cave Story, it gets really hard as it progresses (though Poacher feels harder than Cave Story). They also share the really hard bosses, including the ones who don't have checkpoints after defeating each stage. I recently read in his readme file that Yahtzee's main inspirations for Poacher were Metroid (which I've noticed also influenced Cave Story in places), Cave Story, and Castlevania: Symphony of the Night (though I detect a little bit of Castlevania II in its gameplay). Like Cave Story, it has three endings, and an extremely hard secret boss (whose traits seem like a mixture of Ballos and Gigyas). I recommend it to the robot warriors.
Last year, Ben "Yahtzee" Croshaw, the sardonic English game critic on The Escapist who lives in Australia, designed a "Metroidvania" platformer using Game Maker called Poacher. It's a comedy-dark fantasy game involving a Yorkshireman poacher who falls in a enormous exotic cave underworld (similar to Cave Story), who bonds with a ghost maiden to fight off demonic bunnies under the control of an ancient Lovecraftian force. He made a trailer which explains the concept effectively (and hilariously):
http://www.youtube.com/watch?v=m2YEe167Gso
Like Cave Story, it gets really hard as it progresses (though Poacher feels harder than Cave Story). They also share the really hard bosses, including the ones who don't have checkpoints after defeating each stage. I recently read in his readme file that Yahtzee's main inspirations for Poacher were Metroid (which I've noticed also influenced Cave Story in places), Cave Story, and Castlevania: Symphony of the Night (though I detect a little bit of Castlevania II in its gameplay). Like Cave Story, it has three endings, and an extremely hard secret boss (whose traits seem like a mixture of Ballos and Gigyas). I recommend it to the robot warriors.