Apr 21, 2012 at 8:23 PM
Join Date: Aug 28, 2009
Location: The Purple Zone
Posts: 5998
Pronouns: he/him
I'm never probably going to use these again so I figured like
why let these things go to waste
Much of this stuff is from days of yore and I don't even know what it overrides / does / conflicts with. I figure if you're smart enough to decipher this garbage you're smart enough to use it. I don't plan to offer any support on these hacks, and some of them may not even be finished. The only one I won't give away is the 2x hack, for obvious reasons, and those I made for other people who may still be around. With that said, here you go!
HackInstaller hacks
Earlier hacks made for use with carrotlord's hack installer, these are poorly documented and poorly made. Buyer beware.
HackInstaller
Contents:
AnimatedTiles - This hack may or may not make tiles animated. The new layout will match what's shown in CE_TILES.png included, with right-side having three frame animiations.
BasicMouseHack - mouse controls to prove I can
EQJ and VAC - I have no idea what this does
HpBarHack - The hack that I posted in HP Bars for every entity thread
Org2xCompatible - I believe this hack is a compatibility hack for executables with the 2x resolution hack that want to take advantage of the OrgmakerV2 drums hack
ORGKutsu Manual Version - I believe this is the original release of the Orgmaker V2 drum hack
TIMG hack - This is the hack I posted before that allows you to show an image over the screen. Maybe handy for cutscenes. Also may be outdated.
TitleScreenHack - I dunno. Maybe it's my three-save title screen.
TSCHack - The original version of the <VAR hack. I believe this has been superceded by TSC+
WAV Org hack - I think this is my working implementation of the OrgV2 drum hack.
Doukutsu Assembler hacks
Hacks made since the introduction of the Doukutsu Assembler. I try to be self-documenting, but I'm not the best commenter because I assume too much prior knowledge. They're probably easier hacks to use and maintain, but there are still most likely overlap and incompatibilities.
assembler V0.4
assembler V1.31
Contents:
TSC Modifications: lots of stuff, from the improved parser to the <VAR hack to the CIN input line hack. Good stuff.
Shotgun: from my island contest mod
HolyWaterWeapon: I can't remember if this was finished or not, but I don't think it ever saw the light of day.
DeathCannon - As-of-yet unseen enemy in KSS.
Assault Mech - The walking chicken robot in KSS. Kind of buggy.
WatS Pest - Something for dragonboots, I don't think it does much.
WATS Pest NPC - ??
Turret NPC - A little turret kind of based on the ones in Iji, but these are lamer because they don't retract or anything.
Trolly - The little wheely thing in KSS that you stand on to drive. Or maybe this is the one from Island that goes too fast and crashes. I forget.
SuperCrit - Boss battle from the storeroom in KSS. A hyped-up critter.
SinCos - just what it says on the tin. I forget how to use it.
NPC039 - Runs its event when the player's health drops below a certain threshold dictated by its flag ID
NewDrumLoader - I assume an integral part of the OrgV2 hack.
MapSys - Something to allow better display of the map system on 2x hacked mods. However, you could rework it to make the map show other things if you wanted.
Lift - The improved "elevator" lifts in KSS. I think they work pretty good.
ExplodingBarrels - boom
defines - Pretty much necessary to compile any of these with the assembler.
e: It's come to my attention that these might not work with the latest version of the assembler. When in doubt, they were made in V0.4 so that's what's most likely to process them properly.
Other:
Lowell's TSC Physics hack: change the physics with a TSC command. And some other stuff. It comes with documentation of sorts.
https://dl.dropboxusercontent.com/u/42853625/Permanent/Lowell_TSCPhysics.zip
My only request is that if you use these, either in whole or in part, that you give me some credit in your mod. Because like, I worked hard on these eh? And I'm probably going to be able to tell if you just take them and then I'll get mad at you and nobody wants that.
why let these things go to waste
Much of this stuff is from days of yore and I don't even know what it overrides / does / conflicts with. I figure if you're smart enough to decipher this garbage you're smart enough to use it. I don't plan to offer any support on these hacks, and some of them may not even be finished. The only one I won't give away is the 2x hack, for obvious reasons, and those I made for other people who may still be around. With that said, here you go!
HackInstaller hacks
Earlier hacks made for use with carrotlord's hack installer, these are poorly documented and poorly made. Buyer beware.
HackInstaller
Contents:
AnimatedTiles - This hack may or may not make tiles animated. The new layout will match what's shown in CE_TILES.png included, with right-side having three frame animiations.
BasicMouseHack - mouse controls to prove I can
EQJ and VAC - I have no idea what this does
HpBarHack - The hack that I posted in HP Bars for every entity thread
Org2xCompatible - I believe this hack is a compatibility hack for executables with the 2x resolution hack that want to take advantage of the OrgmakerV2 drums hack
ORGKutsu Manual Version - I believe this is the original release of the Orgmaker V2 drum hack
TIMG hack - This is the hack I posted before that allows you to show an image over the screen. Maybe handy for cutscenes. Also may be outdated.
TitleScreenHack - I dunno. Maybe it's my three-save title screen.
TSCHack - The original version of the <VAR hack. I believe this has been superceded by TSC+
WAV Org hack - I think this is my working implementation of the OrgV2 drum hack.
Doukutsu Assembler hacks
Hacks made since the introduction of the Doukutsu Assembler. I try to be self-documenting, but I'm not the best commenter because I assume too much prior knowledge. They're probably easier hacks to use and maintain, but there are still most likely overlap and incompatibilities.
assembler V0.4
assembler V1.31
Contents:
TSC Modifications: lots of stuff, from the improved parser to the <VAR hack to the CIN input line hack. Good stuff.
Shotgun: from my island contest mod
HolyWaterWeapon: I can't remember if this was finished or not, but I don't think it ever saw the light of day.
DeathCannon - As-of-yet unseen enemy in KSS.
Assault Mech - The walking chicken robot in KSS. Kind of buggy.
WatS Pest - Something for dragonboots, I don't think it does much.
WATS Pest NPC - ??
Turret NPC - A little turret kind of based on the ones in Iji, but these are lamer because they don't retract or anything.
Trolly - The little wheely thing in KSS that you stand on to drive. Or maybe this is the one from Island that goes too fast and crashes. I forget.
SuperCrit - Boss battle from the storeroom in KSS. A hyped-up critter.
SinCos - just what it says on the tin. I forget how to use it.
NPC039 - Runs its event when the player's health drops below a certain threshold dictated by its flag ID
NewDrumLoader - I assume an integral part of the OrgV2 hack.
MapSys - Something to allow better display of the map system on 2x hacked mods. However, you could rework it to make the map show other things if you wanted.
Lift - The improved "elevator" lifts in KSS. I think they work pretty good.
ExplodingBarrels - boom
defines - Pretty much necessary to compile any of these with the assembler.
e: It's come to my attention that these might not work with the latest version of the assembler. When in doubt, they were made in V0.4 so that's what's most likely to process them properly.
Other:
Lowell's TSC Physics hack: change the physics with a TSC command. And some other stuff. It comes with documentation of sorts.
https://dl.dropboxusercontent.com/u/42853625/Permanent/Lowell_TSCPhysics.zip
My only request is that if you use these, either in whole or in part, that you give me some credit in your mod. Because like, I worked hard on these eh? And I'm probably going to be able to tell if you just take them and then I'll get mad at you and nobody wants that.
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