Feb 24, 2014 at 7:58 PM
leader of the meme team feat. tom, snaf and polad
"Wacka-Wacka-Wacka-Wacka-Wacka-Wacka-Wacka-Wacka-BLEIUP"
Join Date: Jan 24, 2014
Location: Polar✪
Posts: 301
Pronouns: he/him
This idea sorta fell out. I'm not suprised. I dunno when I'll pick it up again.
What is this?
Why, it's a mod collab! A mod in which we'll all
take turns adding new levels to it until it turns
into a completed mod!
WHY is this?
Because I was bored one day and spent the whole day
setting up the ground work for a mod collaboration.
Everything necessary to allow people to easily edit it is in place.
Why should I help with this?
I dunno. Do you want to be part of a community event?
Okay, I'll start editing-
No. I'm gonna stop you right there. Editing the mod is turn based...
Meaning, now would be a good time to call dibs. Everyone will have their turn to
add a room to the mod, but in the order that they called dibs.
Actually, yeah, get straight to editing. Instructions on posting your room is below.
Wait, add a room to the mod?
Yes. It's intended to be a linear-ish set of rooms designed by the
forumgoers, with only a very minor set of rules to allow for unique creations.
Oh no...rules?
Yes. The rules are not finalized, but they're included in the game itself,
readable on signs. Here are the "rules and guidelines" removed from it.
They're, again, not final.
Room Dimensions can only be,
at most, 100 Width/60 Height.
(Extremely not final, may change)
After much thought, Rooms can be any size, aslong as it's not "ridiculous".
Make sure to follow the naming
conventions of the rooms. So
"#1 -Someone's Room" for example.
You can give the player any items you like, but make sure to
remove them at the end of a level.
Same for Life Capsules.
Make sure to remove all flags set during the level at the end of the level.
No placing Save Points in levels.
Any challenge or room you can come up with is allowed, provided it uses default content.
Puzzles, Booster 2.0 challenges, Boss Battles, all of it aslong as you connect it to the next room!
Supply a <TRA command to be used in the previous map, to be linked to yours.
A link to the mod without player additions.
Disregard the sign mentioning Save Points in-game, I'm adding those manually after
everyone posts their levels and I combine them into one mod.
hOW DO I POST LEVEL
Post the .pxa, .pxe, .pxm and .tsc of your levels in a zip file.
I'll then put them together in the proper order myself.
You must provide a screenshot (or write out) the information in your maps MapData
when submitting it, otherwise it won't work at all.
WHEN WILL THIS BE DONE?
WHENEVER. Maybe never.
Why, it's a mod collab! A mod in which we'll all
take turns adding new levels to it until it turns
into a completed mod!
WHY is this?
Because I was bored one day and spent the whole day
setting up the ground work for a mod collaboration.
Everything necessary to allow people to easily edit it is in place.
Why should I help with this?
I dunno. Do you want to be part of a community event?
Okay, I'll start editing-
Meaning, now would be a good time to call dibs. Everyone will have their turn to
add a room to the mod, but in the order that they called dibs.
Actually, yeah, get straight to editing. Instructions on posting your room is below.
Wait, add a room to the mod?
Yes. It's intended to be a linear-ish set of rooms designed by the
forumgoers, with only a very minor set of rules to allow for unique creations.
Oh no...rules?
Yes. The rules are not finalized, but they're included in the game itself,
readable on signs. Here are the "rules and guidelines" removed from it.
They're, again, not final.
at most, 100 Width/60 Height.
(Extremely not final, may change)
After much thought, Rooms can be any size, aslong as it's not "ridiculous".
Make sure to follow the naming
conventions of the rooms. So
"#1 -Someone's Room" for example.
You can give the player any items you like, but make sure to
remove them at the end of a level.
Same for Life Capsules.
Make sure to remove all flags set during the level at the end of the level.
No placing Save Points in levels.
Any challenge or room you can come up with is allowed, provided it uses default content.
Puzzles, Booster 2.0 challenges, Boss Battles, all of it aslong as you connect it to the next room!
Supply a <TRA command to be used in the previous map, to be linked to yours.
A link to the mod without player additions.
Disregard the sign mentioning Save Points in-game, I'm adding those manually after
everyone posts their levels and I combine them into one mod.
hOW DO I POST LEVEL
Post the .pxa, .pxe, .pxm and .tsc of your levels in a zip file.
I'll then put them together in the proper order myself.
You must provide a screenshot (or write out) the information in your maps MapData
when submitting it, otherwise it won't work at all.
WHEN WILL THIS BE DONE?