People are throwing around opinion walls so I wanna too!
whoever's going to run this next year (read: not me)
This is defenitely something i feel like has to be discussed sometime, personally i think a team of people would be a bit better, even if only to reduce any stress towards one individual, especially when people start disagreeing with results.
A better time of year might, but two months should really be enough for any time of year.
I agree that better timing could contribute, but it's sadly terribly hard to time it well. (There are downsides to picking vacations...)
As for the length, I have a slight prefrence for just one month, and no extensions. I feel like modcon keeps having extensions these days. I can get if people feel like they need way more time or don't want to work till 3 am as we've seen before, but is that really the deadline's fault, or the size of their submission plans? I'd hate to be mean but shouldn't modcon be for shows of modding skill, be it map design, clever tsc usage or big asm hacks, instead of big works? If someone is asking for a extension, is it because they geniunely didn't have enough time, or because they had way too big plans to begin with?
I'm not saying here that things like tidewalkers or ctd2 are not valid just because they are way too big projects, but what would one rather have, a finished small work, or a small demo for a big thing?
One month, let alone two, should be more than enough time. These are just my opinions though.
Heavier restrictions barely make a difference.
I feel like should modcon 2019 happen, we might as well go loose on the restrictions as long as it still is a modification of Cave Story(Or even has to be made from a vanilla copy of the game with some minor allowing like what the modloader comes with.), there has been some worry (including from me) about major asm hacks making submissions look cooler than the ones with a good plot or clever tsc usage, but when the above opinion on time is considered, the worry kinda lowers.
One issue I still see with how asm is being allowed is if project-specific asm hacks, made before modcon is announced, get used. I'm not saying that we shouldn't allow that small hack someone made that one wanted to use in a mod sometime, but there was a lot of flak on CTD2 since (iirc, correct me if I am wrong) development on it started before modcon 17(...?) was even announced, and all the asm (and pretty much a chunk of the work in the project) was just brought to a new vanilla copy. So Careful planning might be hand in that area if only to just avoid the drama that came from it.
But in the end, we shouldn't restrict too much, let people be creative!
Burnout from constant Modfests or MaGCSL could also be a confounding factor
I agree that the increase of amount of contests and like has been a big factor, back then we only had one contest at most, in a time forum activity was admittedly bigger. I feel like having earlier knowledge on when modcon starts can let people know "Hey, modcon is coming soon, I shouldn't tire myself out on something else", as well as help everyone plan some time aside to work on their submissions.
eternal achilles heel of the modding section: Group projects.
It's easier to say "hey let's work together" than actually whip something up. I'd love to collab with someone sometime, contest or not, but I would have to find someone I know I can work with, and is also up for working on something while I am too, hence why I haven't tried doing anything with anybody yet.
If we had the proper means to properly share progress on a mod like people use things like git to share website/programming projects team work would perhaps also spark a bit more, but this isn't something I'd see happening anytime soon.
Speaking of collaborating.
I can with no doubt say that this didn't go well at all, (most of) the submissions were fine and good, but what happend behind everything was just a mess, especially when nothing happend for a while. But I can honestly loop this back to (ignoring the more...personal matters that weren't related to MaGCSL) things taking too long and ending up shoved aside. When people work together, it's absolutely vital that everyone is involved with planning, without one person planning everything or involving people who don't seem that motivated.
I really think I'm just going to have to call a years' break because at the moment they simply aren't worth the time and strain they put on those involved anymore.
It might be a good idea to see if there's anybody else motivated enough to fill in and run the contest. Probably more than one or two people too. I'm not gonna try and ask to host the contest myself considering the size and responsibility, but I would still love to help towards making Modcon '19 a great one in any way I could, and hope it to be at least as great as I remember modcon '16 to be. If I'm not involved, I'm gonna do my best to enter should I come up with anything. And I hope others will too. We need to remember Modcon as a valid change to show one's skill in modding, but not necessarily show off who has the biggest e-peen, we should want creativity, not drama!
EDIT: Whoops, sorry for the massive wall of text, I didn't expect to go on this long.