Okay, I've figured out a lot just by looking through it in a hex editor. NPC.TXT was a major help, thank you for putting that together.
NPC.TBL has data for 361 entities (0000-0360). That's 169 in hex.
The data is stored in sets, one for each entity parameter, with values 1, 2, or 4 bytes in length. Each set has 361 entries, one for each entity, then the next set begins back at entity 0000. So, each set is a multiple of 169h bytes, and so the starting address of each set will be a multiple of 169h.
There are 11 sets:
0x0000 - 2 bytes (16 bit flags)
0x02D2 - 2 bytes (1 word)
0x05A4 - 1 byte
0x070D - 1 byte
0x0876 - 1 byte
0x09DF - 1 byte
0x0B48 - 2 bytes (1 word)
0x0E1A - 2 bytes (1 word)
0x10EC - 4 bytes (1 dword)
0x1690 - 4 bytes (seperate values)
0x1C34 - 4 bytes (seperate values)
All multi-byte values are little endian (low byte first).
As you already figured out, 0x02D2 is HP, 0x070D is PBM (graphics file), and 0x10EC is attack power. The last two sets both involve height and width (one might be hitbox?). However, the first set, the values you were listing, are actually flags. So you don't need to worry about figuring out what all those 256 bytes do.
Since the values are little endian, the bits are arranged as such:
76543210 FEDCBA98
So, for example, those 80h bytes, or 10000000b, just mean that flag F is on. Behemoth is 21 80 in hex, or 10110001 10000000 in binary. Matching that up:
Code:
76543210 FEDCBA98
10110001 10000000
you get flags 0, 4, 5, 7, and F.
So what are the flags? Most of these were figured out from the list in NPC.TXT:
F - Show HP when damaged
E - <unused> [disables entity - no real use]
D - <unused> [Attack power 0, not shootable - redundant]
C - <unused>
B - <unused>
A - <unused>
9 - [??? - priest Ballos only - no damage animation, can't be destroyed]
8 - <unused> [Attack power 0 - redundant]
7 - Rear attack power 0
6 - Solid
5 - Shootable
4 - Bounce top (behemoth)
3 - Ignores tile solidity
2 - Invulnerable (makes *tink* sound when shot)
1 - [??? - critter in Eggs only]
0 - Bounce, solid top (some enemies)
I know people were wondering how Santa walks over the little "bridge", it's because he has flag 3 set. Basically, he's flying along the ground, not actually walking on it.