NetXEngine - NXEngine-evo with online multiplayer

Jul 7, 2018 at 7:59 AM
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Just a friendly reminder: releasing any binaries without providing access to source-code is a violation of GPL.
 
Jul 7, 2018 at 3:57 PM
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Yeah we know.
Not sure what Yacker meant because it will be posted here too.
 
Jul 8, 2018 at 6:23 PM
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Some issues were found in testing, and a public release is going to be delayed until these are ironed out. Sorry for any disappointment there may be.
 
Jul 8, 2018 at 8:18 PM
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>Implying posting it on a public discord doesn't count as a public release
 
Jul 15, 2018 at 4:21 AM
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I decided to take a small break from networking to add a different feature. I thought I'd post it here to ask the community what they think. In fact, I am totally cool with pull requesting this into vanilla NXEngine-Evo, if you'd like.
p365150-0-4pq5kjy.png

It co-exists with the standard sprites, rather using its own .sif file and reading the files from .bmp rather than .pbm. And, of course, it can be easily redistributed without the actual Cave Story+ files, just requiring a user to copy the data/base folder over from CS+
 
Aug 1, 2018 at 3:37 AM
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You're asking about adding CS+ graphics? I definitely like the option. I prefer those sprites.

Also did you say this leads up to Egg Corridor?
 
Aug 1, 2018 at 4:19 AM
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Actually as of now it's synced up to Labyrinth. There's a download link in the discord.
 
Aug 5, 2018 at 4:33 AM
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Oh cool then. I was planning on playing with with someone that's already gotten to Bushlands in her old save.
 
Oct 7, 2019 at 8:18 PM
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Is this still a thing, or was it cancelled?
 
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