MSPFA - Cave Story: Retold

Nov 14, 2024 at 4:47 AM
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Location: FUNKY RHYTHM TENGOKU WORLD
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Also known as CS: Retold DX, Cave Story: Retold is my take on a semi-comedic Cave Story sprite comic, with major, MAJOR hints of Homestuck, and is a rework/retread of my prior attempt at this sort of thing. Canon is merely a suggestion. The timeline has shifted significantly. The android has been compromised. The future is bleak. The past never existed. Igor beats up a child at one point.

With your help, perhaps a good ending can be achieved. Will our heroes save the day? Or will PARADOX SPACE catch up to them all and completely doom the timeline?

Want a good look at what you could expect? Open the spoiler.

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Read the funny thing here, and possibly suggest things to happen within the story in the comments section.
Adventure map and credits can be viewed here.​
 
Nov 14, 2024 at 9:26 AM
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Join Date: May 31, 2018
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7/10 needs more british

if i had to criticise something, it's that the textboxes are hard to tell who's talking sometimes - would it be possible to use death generator to make some dialogue boxes + portraits or something?

also this panel is really funny
hold robot gentl like hamburger
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Nov 14, 2024 at 3:29 PM
Senior Member
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Join Date: Jul 7, 2019
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if i had to criticise something, it's that the textboxes are hard to tell who's talking sometimes - would it be possible to use death generator to make some dialogue boxes + portraits or something?

i mean, yeah it can definitely get tough to tell character dialogue apart, especially when some characters dont have dialogue pics. i'd make my own, but i am NOT good with replicating pixel's style from that time. i dont use death generator for the textboxes because That would mean I'd have to make hundreds and HUNDREDS of boxes as images, and honestly, typing them all out using FlaringK's css is better IMO

but yeah i'll see what i can do.
 
Nov 14, 2024 at 11:10 PM
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"Huzzah!"
Join Date: May 31, 2018
Location: under your bed ;)
Posts: 222
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i suppose a stopgap solution would be to just have the character name before their dialogue like the regular dialoglog?

asides from that, i'm enjoying it so far, excited to see more :]
 
Nov 15, 2024 at 2:15 AM
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i suppose a stopgap solution would be to just have the character name before their dialogue like the regular dialoglog?
probably a good idea, actually. hang on... also thanks for the kind words! it's going well so far

okay, i added nameplates to nearly every textbox that has a character speaking in it. i did a rough look through to see if i made any mistakes, and really didnt see anything, but who knows? if i did make a mistake, lemme know
 
Nov 16, 2024 at 11:47 PM
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Location: FUNKY RHYTHM TENGOKU WORLD
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Age: 21
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An intermission has started. A LONE WANDERER entered a cave to seek refuge from some kind of loud, frightening threat. Strangely enough, what they find down there is something one doesn't usually find in a cave...

What will happen? Well, that's up to you to find out.

BEGIN INTERMISSION.
 
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