Monogatario

Mar 5, 2008 at 1:36 AM
Starbound sucked sadly
"Life begins and ends with Nu."
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True Hitoare said:
Oh geez...well, if he's correcting you, allow me to finish the job.

Simple Turtle – Koopa Troopa
Those turtles that throw mallets – Hammer Bros.
Gun thingies that fire huge bullets – Bill Blaster that fires Bullet Bill
Flower – Piranha Plant
The Spike thingie - Lakitu
The things which Lakitus throw - Spiny and Spiny Egg
The flying turtles - Paratroopa
The fish - Cheep Cheep
The squid - Blooper

Oh lol, yeah thats their names, im a big rusty on the mario world :D

i look forward to seeing how this mod turns out
 
Mar 7, 2008 at 6:59 AM
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Bullet Bill = Mannan projectile?
Mannan = Bill Blaster?
 
Mar 7, 2008 at 8:25 AM
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Roonil Wazlib said:
Manan needs to be shot first -.-
Never attack a Mannan.
 
Mar 7, 2008 at 8:52 AM
Cold Agony of Resolute Vacuum
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Roonil Wazlib said:
Exactly. Makes it too weak an enemy.
Touché.
...
...
 
May 14, 2008 at 1:32 PM
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hi nator!! how many games have you maket? i haw try : Laevuslevus and legaty story
:mad:! i like your games!!
 
May 15, 2008 at 4:38 AM
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Can't you just use <ANP to make a Mannan fire?
 
May 15, 2008 at 7:34 AM
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Also, you can backtrack in this while in Mario you can't.
Materializing blocks, either filling the area behind you, or just forming walls 'tween every screen's distance? xP
I don't know crap about modding.

Assuming items are as dynamic as I might hope, and not as hardcode as I'd expect... one could have the boosters provide masks, similar to the Mimiga Mask, except graphic'd as Tanuki/raccoon suits? xD

Whoooo I'm tired.
 
Jun 2, 2008 at 5:34 AM
Justin-chan
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Can't you just use <ANP to make a Mannan fire?
Um yeah, but only once, no?
 
Jun 2, 2008 at 12:26 PM
Luls
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jcys810 said:
Um yeah, but only once, no?

No actually, cause after you <ANP it to fire, you can CNP it back to a new Mannan and <ANP again as many times as you want.

I'm assuming its a H/V trigger that's supposed to make the Mannan fire. So... if the H/V trigger event is #0100 and the Mannan in question is given the event number #0200 then the script shold be like...

#0100
<ANP0200: (fire) : (direction) <CNP0200: (mannan npc number) : (direction)
<END

And if you want it to shoot at intervals of a certain amount of time, a <WAI could be added before the <END =/
 
Jun 2, 2008 at 1:16 PM
Bonds that separate us
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Erm, couldn't you just reset the <ANP function to its original value rather than replacing the entity?
 
Jun 3, 2008 at 12:48 AM
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The file's been deleted ;_;
 
Jun 3, 2008 at 4:39 AM
Justin-chan
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uh, you don't need to CNP the mannan, metalogz, it'll still keep firing
 
Jun 3, 2008 at 4:53 AM
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no file

when i click on link
the website says

Sorry, the file you requested is not available.



This file has been deleted. Please contact the uploader and ask them to upload the file again. sendspace is not able to help you in this matter.
 
Jun 3, 2008 at 4:57 AM
Justin-chan
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Thats because SendSpace deleted it?
 
Jun 3, 2008 at 5:09 PM
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Reupload please.
 
Jun 4, 2008 at 10:13 AM
Justin-chan
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I don't have it =O
 
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