Mar 16, 2009 at 5:33 PM
Junior Member
"Wow! The more I drink of this magical beverage, the more games I can play! Wheee!"
Join Date: Mar 13, 2009
Location: In Your Wall, Stealin Your Panties
Posts: 27
Age: 34
Another thread gave me this idea. And I am going to need a little feedback from all of you to determine how to go from here.
This is what I've done so far, it isn't anything very special at all, as I've only sat down with it for about 20 minutes. But I've already ran into a couple of roadblocks that I could use some outside opinions to help me get through.
-I originally wanted him to move with his mouth open, but jump with it closed. This probably won't happen and will result in him constantly chomping while walking. So my question to you is, should he chomp, stay closed all the time, or stay open all the time?
-His feet make running difficult, it won't be a pretty sight as of now, because I can't think of a proper way for his legs to move. If all else fails, I would probably just use the oldest trick in the book and move his feet up one pixel (cropping off the layer that goes under the body) creating the cheap illusion that his legs are rising and falling.
Any ideas/comments?
This is what I've done so far, it isn't anything very special at all, as I've only sat down with it for about 20 minutes. But I've already ran into a couple of roadblocks that I could use some outside opinions to help me get through.
-I originally wanted him to move with his mouth open, but jump with it closed. This probably won't happen and will result in him constantly chomping while walking. So my question to you is, should he chomp, stay closed all the time, or stay open all the time?
-His feet make running difficult, it won't be a pretty sight as of now, because I can't think of a proper way for his legs to move. If all else fails, I would probably just use the oldest trick in the book and move his feet up one pixel (cropping off the layer that goes under the body) creating the cheap illusion that his legs are rising and falling.
Any ideas/comments?